Files
GhostEngine/src/ThridParty/Ghost.Ufbx/Wrapper/AudioLayer.nativegen.cs
2026-03-15 02:19:40 +09:00

29 lines
832 B
C#

namespace Ghost.Ufbx;
public unsafe struct AudioLayer
{
private ufbx_audio_layer* _ptr;
internal AudioLayer(ufbx_audio_layer* ptr)
{
_ptr = ptr;
}
public bool IsNull => _ptr == null;
public AudioClipList Clips => new(_ptr->clips.data, _ptr->clips.count);
public Element Element => new((ufbx_element*)System.Runtime.CompilerServices.Unsafe.AsPointer(ref _ptr->element));
public ReadOnlySpan<byte> NameBytes => NativeWrapperHelpers.AsByteSpan(_ptr->name);
public string Name => NativeWrapperHelpers.GetString(_ptr->name);
public Props Props => new((ufbx_props*)System.Runtime.CompilerServices.Unsafe.AsPointer(ref _ptr->props));
public uint ElementId => _ptr->element_id;
public uint TypedId => _ptr->typed_id;
internal ufbx_audio_layer* GetUnsafePtr() => _ptr;
}