forked from Misaki/GhostEngine
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
26 lines
593 B
C#
26 lines
593 B
C#
using Ghost.Editor.ViewModels.Pages.Landing;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Navigation;
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namespace Ghost.App.View.Pages.Landing;
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internal sealed partial class CreateProjectPage : Page
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{
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public CreateProjectViewModel ViewModel
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{
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get;
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}
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public CreateProjectPage()
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{
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ViewModel = GhostApplication.GetService<CreateProjectViewModel>();
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InitializeComponent();
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}
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protected override void OnNavigatedTo(NavigationEventArgs e)
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{
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base.OnNavigatedTo(e);
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ViewModel.OnNavigatedTo(e.Parameter);
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}
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} |