Files
GhostEngine/Ghost.InternalEditor/ViewModels/Pages/EngineEditor/ConsoleViewModel.cs
Misaki 40d333b004 Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files.
Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`.
Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path.
Changed the `ProjectService` class to utilize the new asynchronous project loading methods.
Changed the `SceneGraph` classes to improve node management and serialization.
Changed the `EntityManager` class to enhance entity management with new component handling methods.
Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems.
Added the `Ghost.App` project file to establish a modular project structure.
Added the `Ghost.Generator` project for automated component serialization code generation.
Updated UI components to reflect the new namespace for proper functionality.
2025-06-07 20:54:07 +09:00

93 lines
1.9 KiB
C#

using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Ghost.Engine.Models;
using Ghost.Engine.Services;
using System.Collections.ObjectModel;
namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
internal partial class ConsoleViewModel : ObservableObject
{
[ObservableProperty]
public partial ObservableCollection<LogMessage> Logs
{
get; set;
} = new();
[ObservableProperty]
public partial bool ShowInfo
{
get; set;
} = true;
[ObservableProperty]
public partial bool ShowWarning
{
get; set;
} = true;
[ObservableProperty]
public partial bool ShowError
{
get; set;
} = true;
[ObservableProperty]
public partial bool ShowStackTrace
{
get; set;
} = false;
[ObservableProperty]
public partial LogMessage? SelectedLog
{
get; set;
}
public ConsoleViewModel()
{
foreach (var log in Logger.Logs)
{
Logs.Add(log);
}
Logger.OnLogsUpdate += UpdateLogs;
}
~ConsoleViewModel()
{
Logger.OnLogsUpdate -= UpdateLogs;
}
private void UpdateLogs(LogChangeType updateType)
{
switch (updateType)
{
case LogChangeType.LogAdded:
Logs.Add(Logger.Logs[^1]);
break;
case LogChangeType.LogRemoved:
if (Logs.Count > 0)
{
Logs.RemoveAt(0);
}
break;
case LogChangeType.LogsCleared:
Logs.Clear();
break;
}
}
partial void OnShowStackTraceChanged(bool value)
{
Logger.HasStackTrace = value;
Logger.LogInfo($"Stack trace visibility set to {value}.");
}
[RelayCommand]
private void ClearLogs()
{
Logger.Clear();
}
}