Files
GhostEngine/Ghost.InternalEditor/ViewModels/Pages/Landing/CreateProjectViewModel.cs
Misaki 40d333b004 Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files.
Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`.
Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path.
Changed the `ProjectService` class to utilize the new asynchronous project loading methods.
Changed the `SceneGraph` classes to improve node management and serialization.
Changed the `EntityManager` class to enhance entity management with new component handling methods.
Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems.
Added the `Ghost.App` project file to establish a modular project structure.
Added the `Ghost.Generator` project for automated component serialization code generation.
Updated UI components to reflect the new namespace for proper functionality.
2025-06-07 20:54:07 +09:00

95 lines
2.5 KiB
C#

using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Ghost.App.Contracts;
using Ghost.App.Infrastructures.AppState;
using Ghost.App.Services;
using Ghost.App.Utilities;
using Ghost.Data.Models;
using Ghost.Data.Services;
using Ghost.Engine.Resources;
using Microsoft.UI.Xaml.Controls;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace Ghost.Editor.ViewModels.Pages.Landing;
internal partial class CreateProjectViewModel(StackedNotificationService notificationService, ProjectService projectService, AppStateMachine stateService) : ObservableObject, INavigationAware
{
public ObservableCollection<TemplateData> templates = new();
[ObservableProperty]
public partial TemplateData? SelectedTemplate
{
get;
set;
}
[ObservableProperty]
public partial string? ProjectName
{
get;
set;
}
[ObservableProperty]
public partial string? ProjectLocation
{
get;
set;
}
public async void OnNavigatedTo(object? parameter)
{
templates.Clear();
await foreach (var (path, info) in ProjectService.GetProjectTemplatesAsync())
{
templates.Add(new(path, info));
}
SelectedTemplate = templates.FirstOrDefault();
}
public void OnNavigatedFrom()
{
}
[RelayCommand]
private async Task SelectionProjectLocation()
{
var folder = await SystemUtilities.OpenFolderPickerAsync();
if (folder != null)
{
ProjectLocation = folder.Path;
}
}
[RelayCommand]
private async Task CreateProject()
{
if (string.IsNullOrWhiteSpace(ProjectName)
|| !Directory.Exists(ProjectLocation)
|| !SelectedTemplate.HasValue)
{
notificationService.ShowNotification("Incorrect project info", InfoBarSeverity.Error);
return;
}
var result = await projectService.CreateProjectAsync(ProjectName, ProjectLocation, EngineData.s_engineVersion, SelectedTemplate.Value.directory);
if (!result.success)
{
notificationService.ShowNotification(result.message, InfoBarSeverity.Error);
return;
}
try
{
await stateService.TransitionToAsync(StateKey.EngineEditor, result.data);
}
catch (System.Exception e)
{
notificationService.ShowNotification($"Failed to load project: {e.Message}", InfoBarSeverity.Error);
}
}
}