forked from Misaki/GhostEngine
Changed the `AppStateMachine` to implement `IDisposable` and `IAsyncDisposable` for better resource management. Changed the `IAppState` interface to include asynchronous methods for state transitions. Changed the `App` class to start the host asynchronously and added an `OnClosed` method for proper shutdown. Changed the `EditorState` class to ensure the window closes correctly when exiting the state. Changed the `LandingState` class to improve window activation and deactivation management. Changed the `HostHelper` class to register `LandingWindow` and `EngineEditorWindow` as singletons for better performance. Changed the `ScenePage` class to utilize a new interface for swap chain management. Changed the `OpenProjectPage` and `CreateProjectPage` classes to enhance navigation handling. Changed the `ConsoleViewModel` to improve log update handling with a new context structure. Changed the `OpenProjectViewModel` to clear project lists when navigating away. Changed the `EngineCore` class to start the graphics pipeline asynchronously. Changed the `Logger` class to use a new context structure for log changes. Added the `ICommandBuffer`, `IGraphicsDevice`, and `IRenderView` interfaces to enhance the rendering pipeline. Changed the `DX12CommandBuffer`, `DX12GraphicsDevice`, and `DX12RenderView` classes for improved resource management and rendering efficiency. Refactored the `Mesh` class to use a new `Vertex` structure for simplified vertex management. Added the `TextureUtility` class for texture management utilities, including mip count calculation. Changed the `launchSettings.json` to include a new profile for the graphics project with native debugging enabled. Changed the `MeshBuilder` class to utilize the new `Vertex` structure for vertex creation.
93 lines
1.9 KiB
C#
93 lines
1.9 KiB
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using Ghost.Engine.Models;
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using Ghost.Engine.Services;
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using System.Collections.ObjectModel;
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namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
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internal partial class ConsoleViewModel : ObservableObject
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{
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[ObservableProperty]
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public partial ObservableCollection<LogMessage> Logs
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{
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get; set;
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} = new();
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[ObservableProperty]
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public partial bool ShowInfo
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{
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get; set;
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} = true;
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[ObservableProperty]
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public partial bool ShowWarning
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{
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get; set;
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} = true;
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[ObservableProperty]
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public partial bool ShowError
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{
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get; set;
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} = true;
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[ObservableProperty]
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public partial bool ShowStackTrace
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{
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get; set;
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} = false;
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[ObservableProperty]
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public partial LogMessage? SelectedLog
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{
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get; set;
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}
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public ConsoleViewModel()
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{
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foreach (var log in Logger.Logs)
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{
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Logs.Add(log);
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}
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Logger.OnLogsUpdate += UpdateLogs;
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}
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~ConsoleViewModel()
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{
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Logger.OnLogsUpdate -= UpdateLogs;
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}
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private void UpdateLogs(LogChangeContext ctx)
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{
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switch (ctx.changeType)
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{
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case LogChangeType.LogAdded:
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Logs.Add(Logger.Logs[ctx.index]);
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break;
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case LogChangeType.LogRemoved:
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if (Logs.Count > 0)
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{
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Logs.RemoveAt(ctx.index);
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}
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break;
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case LogChangeType.LogsCleared:
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Logs.Clear();
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break;
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}
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}
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partial void OnShowStackTraceChanged(bool value)
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{
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Logger.HasStackTrace = value;
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Logger.LogInfo($"Stack trace visibility set to {value}.");
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}
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[RelayCommand]
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private void ClearLogs()
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{
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Logger.Clear();
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}
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}
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