forked from Misaki/GhostEngine
Added `InternalsVisibleTo` attribute for "Ghost.Graphics" and "Ghost.Editor" in `AssemblyInfo.cs`. Added a new `EngineAssemblyAttribute` in `EngineAssemblyAttribute.cs`. Added a reference to `Misaki.HighPerformance.Unsafe` in `Ghost.Core.csproj`. Added a new `Bounds` struct to represent axis-aligned bounding boxes in `Bounds.cs`. Added new `Color32` and `Color128` structs for color representation in `Color.cs`. Changed the namespace from `Ghost.Editor.Controls` to `Ghost.Editor.Core.Controls` in multiple files. Changed the implicit conversion operator in `ConstPtr<T>` to use a more descriptive parameter name in `ConstPtr.cs`. Changed the `Mesh` class to use `Color128` instead of `Color32` for color representation. Enhanced the `TypeCache` class to load types from assemblies marked with `EngineAssemblyAttribute`. Enhanced the `ProjectService` class to improve the `GetAllProjectAsync` method by filtering out bad projects. Enhanced the `GraphicsPipeline` class to support both DX12 and D3D12 graphics APIs. Enhanced the `Shader` class to include methods for compiling HLSL shaders and managing root signatures. Enhanced the `MeshRenderPass` class to utilize the new shader compilation methods. Refactored the `AppStateMachine` class to use private fields instead of static fields for state management. Refactored the `ComponentDataView` class to use the new namespace and improve organization. Refactored project references in `Ghost.Graphics.csproj` to include new dependencies and remove outdated ones. Made various adjustments to ensure consistency and improve code quality across multiple files.
60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using System.Runtime.InteropServices;
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namespace Ghost.Graphics.Contracts;
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Interoperability", "CA1416:Validate platform compatibility", Justification = "<Pending>")]
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public unsafe readonly struct ISwapChainPanelNative
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{
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[ComImport]
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[Guid("63aad0b8-7c24-40ff-85a8-640d944cc325")]
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[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
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internal interface Interface
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{
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// IUnknown: QueryInterface, AddRef, Release
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void QueryInterface(in Guid riid, out IntPtr ppvObject);
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uint AddRef();
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uint Release();
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// SetSwapChain is the 4th slot in the vtable (0-based index 3)
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int SetSwapChain(IntPtr swapChainPtr);
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}
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private readonly IntPtr _nativePtr;
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public readonly IntPtr NativePointer => _nativePtr;
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public ISwapChainPanelNative(IntPtr nativePtr)
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{
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_nativePtr = nativePtr;
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}
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public static ISwapChainPanelNative FromSwapChainPanel(object panel)
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{
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// Get the IUnknown/IInspectable pointer
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var unknown = Marshal.GetIUnknownForObject(panel);
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try
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{
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// Query for ISwapChainPanelNative
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var iid = typeof(Interface).GUID;
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var result = Marshal.QueryInterface(unknown, in iid, out var nativePtr);
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if (result < 0)
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{
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Marshal.ThrowExceptionForHR(result);
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}
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return new ISwapChainPanelNative(nativePtr);
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}
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finally
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{
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Marshal.Release(unknown);
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}
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}
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public int SetSwapChain(IntPtr swapChainPtr)
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{
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var vtbl = *(void***)_nativePtr;
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var setSwapChainFn = (delegate* unmanaged<IntPtr, IntPtr, int>)vtbl[3];
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return setSwapChainFn(_nativePtr, swapChainPtr);
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}
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public void Dispose() => Marshal.Release(_nativePtr);
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} |