forked from Misaki/GhostEngine
Added `InternalsVisibleTo` attribute for "Ghost.Graphics" and "Ghost.Editor" in `AssemblyInfo.cs`. Added a new `EngineAssemblyAttribute` in `EngineAssemblyAttribute.cs`. Added a reference to `Misaki.HighPerformance.Unsafe` in `Ghost.Core.csproj`. Added a new `Bounds` struct to represent axis-aligned bounding boxes in `Bounds.cs`. Added new `Color32` and `Color128` structs for color representation in `Color.cs`. Changed the namespace from `Ghost.Editor.Controls` to `Ghost.Editor.Core.Controls` in multiple files. Changed the implicit conversion operator in `ConstPtr<T>` to use a more descriptive parameter name in `ConstPtr.cs`. Changed the `Mesh` class to use `Color128` instead of `Color32` for color representation. Enhanced the `TypeCache` class to load types from assemblies marked with `EngineAssemblyAttribute`. Enhanced the `ProjectService` class to improve the `GetAllProjectAsync` method by filtering out bad projects. Enhanced the `GraphicsPipeline` class to support both DX12 and D3D12 graphics APIs. Enhanced the `Shader` class to include methods for compiling HLSL shaders and managing root signatures. Enhanced the `MeshRenderPass` class to utilize the new shader compilation methods. Refactored the `AppStateMachine` class to use private fields instead of static fields for state management. Refactored the `ComponentDataView` class to use the new namespace and improve organization. Refactored project references in `Ghost.Graphics.csproj` to include new dependencies and remove outdated ones. Made various adjustments to ensure consistency and improve code quality across multiple files.
111 lines
2.5 KiB
C#
111 lines
2.5 KiB
C#
using System.Drawing;
|
|
|
|
namespace Ghost.Graphics.Data;
|
|
|
|
/// <summary>
|
|
/// Represents a color with 32-bit components."/>
|
|
/// </summary>
|
|
public struct Color32 : IEquatable<Color32>
|
|
{
|
|
public byte r;
|
|
public byte g;
|
|
public byte b;
|
|
public byte a;
|
|
|
|
public Color32(byte r, byte g, byte b, byte a)
|
|
{
|
|
this.r = r;
|
|
this.g = g;
|
|
this.b = b;
|
|
this.a = a;
|
|
}
|
|
|
|
public Color32(Color color)
|
|
: this(color.R, color.G, color.B, color.A)
|
|
{
|
|
}
|
|
|
|
public Color32(Color128 color128)
|
|
: this((byte)(color128.r * 255.0f), (byte)(color128.g * 255.0f), (byte)(color128.b * 255.0f), (byte)(color128.a * 255.0f))
|
|
{
|
|
}
|
|
|
|
public readonly bool Equals(Color32 other)
|
|
{
|
|
return r == other.r && g == other.g && b == other.b && a == other.a;
|
|
}
|
|
|
|
public override readonly bool Equals(object? obj)
|
|
{
|
|
return obj is Color32 color && Equals(color);
|
|
}
|
|
|
|
public override readonly int GetHashCode()
|
|
{
|
|
return HashCode.Combine(r, g, b, a);
|
|
}
|
|
|
|
public static bool operator ==(Color32 left, Color32 right)
|
|
{
|
|
return left.Equals(right);
|
|
}
|
|
|
|
public static bool operator !=(Color32 left, Color32 right)
|
|
{
|
|
return !(left == right);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Represents a color with 128-bit components.
|
|
/// </summary>
|
|
public struct Color128 : IEquatable<Color128>
|
|
{
|
|
public float r;
|
|
public float g;
|
|
public float b;
|
|
public float a;
|
|
|
|
public Color128(float r, float g, float b, float a)
|
|
{
|
|
this.r = r;
|
|
this.g = g;
|
|
this.b = b;
|
|
this.a = a;
|
|
}
|
|
|
|
public Color128(Color color)
|
|
: this(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f)
|
|
{
|
|
}
|
|
|
|
public Color128(Color32 color32)
|
|
: this(color32.r / 255.0f, color32.g / 255.0f, color32.b / 255.0f, color32.a / 255.0f)
|
|
{
|
|
}
|
|
|
|
public readonly bool Equals(Color128 other)
|
|
{
|
|
return r.Equals(other.r) && g.Equals(other.g) && b.Equals(other.b) && a.Equals(other.a);
|
|
}
|
|
|
|
public override readonly bool Equals(object? obj)
|
|
{
|
|
return obj is Color128 color && Equals(color);
|
|
}
|
|
|
|
public readonly override int GetHashCode()
|
|
{
|
|
return HashCode.Combine(r, g, b, a);
|
|
}
|
|
|
|
public static bool operator ==(Color128 left, Color128 right)
|
|
{
|
|
return left.Equals(right);
|
|
}
|
|
|
|
public static bool operator !=(Color128 left, Color128 right)
|
|
{
|
|
return !(left == right);
|
|
}
|
|
} |