Files
GhostEngine/Ghost.Graphics/RHI/IGraphicsEngine.cs
Misaki 56f73e774b Refactoring rendering system.
Added new IRenderSystem and IFenceSynchronizer

Changed IRenderer managment from RenderSystem to IGraphicsEngine
2025-11-07 16:46:21 +09:00

58 lines
1.4 KiB
C#

namespace Ghost.Graphics.RHI;
public interface IGraphicsEngine : IDisposable
{
IRenderDevice Device
{
get;
}
IPipelineLibrary PipelineLibrary
{
get;
}
IResourceDatabase ResourceDatabase
{
get;
}
IResourceAllocator ResourceAllocator
{
get;
}
IRenderer CreateRenderer();
void RemoveRenderer(IRenderer renderer);
void ClearRenderers();
/// <summary>
/// Creates a command buffer for recording rendering commands
/// </summary>
/// <param name="type">Type of command buffer to create</param>
/// <returns>A new command buffer instance</returns>
ICommandBuffer CreateCommandBuffer(CommandBufferType type = CommandBufferType.Graphics);
/// <summary>
/// Creates a swap chain for presentation
/// </summary>
/// <param name="desc">Swap chain description</param>
/// <returns>A new swap chain instance</returns>
ISwapChain CreateSwapChain(SwapChainDesc desc);
/// <summary>
/// Begins a new rendering frame, preparing the graphics context for drawing operations.
/// </summary>
void BeginFrame();
/// <summary>
/// Renders the current frame.
/// </summary>
void RenderFrame();
/// <summary>
/// Completes the current rendering frame and performs any necessary finalization steps.
/// </summary>
void EndFrame();
}