Files
GhostEngine/Ghost.Graphics/RHI/IRenderer.cs

50 lines
1.2 KiB
C#

using Ghost.Core;
using Misaki.HighPerformance.Mathematics;
using Ghost.Graphics.Core;
namespace Ghost.Graphics.RHI;
/// <summary>
/// High-level renderer interface that uses RHI abstractions
/// </summary>
public interface IRenderer : IDisposable
{
public uint2 Size
{
get;
}
/// <summary>
/// Sets the render target for this renderer
/// </summary>
/// <param name="renderTarget">Render target to render into</param>
public void SetRenderTarget(Handle<Texture> renderTarget);
/// <summary>
/// Sets the swap chain for this renderer
/// </summary>
/// <param name="swapChain">Swap chain for presentation</param>
public void SetSwapChain(ISwapChain? swapChain);
/// <summary>
/// Executes any pending resize operations
/// </summary>
public void ExecutePendingResize();
/// <summary>
/// Renders a frame
/// </summary>
public void Render();
/// <summary>
/// Requests a resize operation
/// </summary>
/// <param name="newSize">New size</param>
public void RequestResize(uint2 newSize);
/// <summary>
/// Waits for the GPU to complete all work
/// </summary>
public void WaitIdle();
}