forked from Misaki/GhostEngine
193 lines
4.9 KiB
C#
193 lines
4.9 KiB
C#
#if false
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using Ghost.SparseEntities.Components;
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using Ghost.SparseEntities.Query;
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using Ghost.SparseEntities.Systems;
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using Ghost.Test.Core;
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using System.Numerics;
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namespace Ghost.Entities.Test;
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public partial class EntityTest : ITest
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{
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private World _world = null!;
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public void Setup()
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{
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_world = World.Create();
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}
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public void Run()
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{
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var entity1 = _world.EntityManager.CreateEntity();
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var entity2 = _world.EntityManager.CreateEntity();
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var entity3 = _world.EntityManager.CreateEntity();
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_world.EntityManager.AddComponent(entity1, new Transform { position = new Vector3(1, 2, 3) });
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_world.EntityManager.AddComponent(entity1, new Mesh { index = 42 });
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_world.EntityManager.AddScript<UIManager>(entity1);
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_world.EntityManager.AddScript<EventManager>(entity1);
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_world.EntityManager.AddComponent(entity2, new Transform { position = new Vector3(4, 5, 6) });
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_world.EntityManager.AddComponent(entity2, new Mesh { index = 43 });
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_world.EntityManager.AddScript<UserScript>(entity2);
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_world.EntityManager.AddComponent(entity3, new Transform { position = new Vector3(7, 8, 9) });
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_world.EntityManager.AddScript<EventManager>(entity3);
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foreach (var (_, transform) in _world.Query<Transform>())
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{
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transform.ValueRW.position += new Vector3(1, 1, 1);
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}
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var filter = new QueryBuilder()
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.WithAll<Mesh>()
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.Build();
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foreach (var (_, mesh) in _world.QueryFilter<Mesh>(in filter))
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{
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mesh.ValueRW.index += 1;
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}
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_world.EntityManager.RemoveEntity(ref entity2);
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var entity4 = _world.EntityManager.CreateEntity();
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_world.EntityManager.AddComponent(entity4, new Transform { position = new Vector3(10, 11, 12) });
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_world.EntityManager.AddComponent(entity4, new Mesh { index = 45 });
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_world.EntityManager.AddScript<UserScript>(entity4);
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_world.SystemStorage.AddSystem<TestSystem2>();
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_world.SystemStorage.AddSystem<TestSystem>();
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_world.SystemStorage.CreateSystems();
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_world.SystemStorage.UpdateSystems();
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}
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public void Cleanup()
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{
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_world.Dispose();
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}
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}
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public class TestSystem : ISystem
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{
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public void OnCreate(in SystemState state)
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{
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}
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public void OnUpdate(in SystemState state)
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{
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foreach (var (entity, transform) in state.World.Query<Transform>())
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{
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Console.WriteLine($"Entity {entity}: Transform Position = {transform.ValueRO.position}");
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}
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}
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public void OnDestroy(in SystemState state)
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{
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}
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}
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[DependsOn(typeof(TestSystem))]
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public class TestSystem2 : ISystem
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{
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public void OnCreate(in SystemState state)
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{
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}
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public void OnUpdate(in SystemState state)
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{
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foreach (var (entity, mesh) in state.World.Query<Mesh>())
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{
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Console.WriteLine($"Entity {entity}: Mesh Index = {mesh.ValueRO.index}");
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}
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}
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public void OnDestroy(in SystemState state)
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{
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}
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}
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public struct Transform : IComponentData
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{
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public Vector3 position;
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public Quaternion rotation;
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public Vector3 scale;
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}
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public struct Mesh : IComponentData
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{
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public uint index;
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}
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public class UserScript : ScriptComponent
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{
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public override int ExecutionOrder => -1;
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public override void OnEnable()
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{
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Console.WriteLine("UserScript enabled for entity: " + Owner);
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EntityManager.GetComponent<Transform>(Owner).ValueRW.position += new Vector3(10, 10, 10);
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}
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public override void OnDisable()
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{
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Console.WriteLine("UserScript disabled for entity: " + Owner);
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}
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public override void Initialize()
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{
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Console.WriteLine("UserScript initialized for entity: " + Owner);
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}
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public override void Start()
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{
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Console.WriteLine("UserScript started for entity: " + Owner);
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}
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public override void Update()
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{
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Console.WriteLine("UserScript updating for entity: " + Owner);
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}
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public override void OnDestroy()
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{
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Console.WriteLine("UserScript destroyed for entity: " + Owner);
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}
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}
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public class UIManager : ScriptComponent
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{
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public override void Start()
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{
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Console.WriteLine("UIManager started for entity: " + Owner);
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}
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public override void Update()
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{
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Console.WriteLine("UIManager updating for entity: " + Owner);
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}
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public override void OnDestroy()
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{
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Console.WriteLine("UIManager destroyed for entity: " + Owner);
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}
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}
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public class EventManager : ScriptComponent
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{
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public override void Start()
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{
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Console.WriteLine("EventManager started for entity: " + Owner);
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}
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public override void Update()
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{
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Console.WriteLine("EventManager updating for entity: " + Owner);
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}
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public override void OnDestroy()
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{
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Console.WriteLine("EventManager destroyed for entity: " + Owner);
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}
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}
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#endif |