forked from Misaki/GhostEngine
Added `InternalsVisibleTo` attribute for "Ghost.Editor" in `AssemblyInfo.cs`. Added a binary file `Empty.zip` to the project. Added a new `ProjectMetadata` class in `ProjectMetadata.cs`. Added new states and interfaces for managing application states in `EditorState.cs`, `LandingState.cs`, and `IAppState.cs`. Added a notification service in `INotificationService.cs` and `StackedNotificationService.cs`. Added new XAML files for UI components, including `InspectorView.xaml` and `InternalControls.xaml`. Changed the `ProjectInfo` class in `ProjectInfo.cs` to include a `MetadataPath` property instead of `Path` and `EngineVersion`. Changed the `TemplateInfo` class in `TemplateInfo.cs` to use a struct instead of a class for `TemplateData`. Changed the `ProjectService` class to use the new `ProjectRepository` for managing project data. Removed several using directives and the entire `ProjectRepository` class from `ProjectRepository.cs`, replacing it with a new implementation. Removed old methods and properties in `EntityManager` and `World` classes to improve entity management and component handling. Updated the `Ghost.Data.csproj` file to include the new `Empty.zip` file as a content item. Updated the `ProjectRepository` class to manage project data using SQLite. Updated various XAML files to include new styles and controls, improving the overall UI design. Updated the `CreateProjectViewModel` to include a notification service and handle project creation logic. Updated the test project to include references to the new `Ghost.Graphics` project and modified test cases to align with the new structure.
50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using CommunityToolkit.WinUI.Behaviors;
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using Microsoft.UI.Xaml.Controls;
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using System;
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namespace Ghost.Editor.Services;
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public class StackedNotificationService
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{
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private InfoBar? _infoBar;
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private StackedNotificationsBehavior? _notificationQueue;
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internal void SetReference(InfoBar infoBar, StackedNotificationsBehavior notificationQueue)
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{
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_infoBar = infoBar;
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_notificationQueue = notificationQueue;
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}
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internal void ClearReference()
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{
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if (_infoBar != null)
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{
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_infoBar.IsOpen = false;
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}
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_infoBar = null;
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_notificationQueue = null;
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}
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public void ShowNotification(string? message, InfoBarSeverity severity, int duration = 5, string? title = null)
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{
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if (string.IsNullOrWhiteSpace(message))
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{
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return;
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}
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var notification = new Notification
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{
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Message = message,
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Severity = severity,
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Duration = TimeSpan.FromSeconds(duration),
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Title = title
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};
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ShowNotification(notification);
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}
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public void ShowNotification(Notification notification)
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{
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_notificationQueue?.Show(notification);
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}
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} |