Files
GhostEngine/Ghost.Editor/Services/StackedNotificationService.cs
Misaki 61bbb1bc68 Refactor project structure and enhance functionality
Added `InternalsVisibleTo` attribute for "Ghost.Editor" in `AssemblyInfo.cs`.
Added a binary file `Empty.zip` to the project.
Added a new `ProjectMetadata` class in `ProjectMetadata.cs`.
Added new states and interfaces for managing application states in `EditorState.cs`, `LandingState.cs`, and `IAppState.cs`.
Added a notification service in `INotificationService.cs` and `StackedNotificationService.cs`.
Added new XAML files for UI components, including `InspectorView.xaml` and `InternalControls.xaml`.

Changed the `ProjectInfo` class in `ProjectInfo.cs` to include a `MetadataPath` property instead of `Path` and `EngineVersion`.
Changed the `TemplateInfo` class in `TemplateInfo.cs` to use a struct instead of a class for `TemplateData`.
Changed the `ProjectService` class to use the new `ProjectRepository` for managing project data.

Removed several using directives and the entire `ProjectRepository` class from `ProjectRepository.cs`, replacing it with a new implementation.
Removed old methods and properties in `EntityManager` and `World` classes to improve entity management and component handling.

Updated the `Ghost.Data.csproj` file to include the new `Empty.zip` file as a content item.
Updated the `ProjectRepository` class to manage project data using SQLite.
Updated various XAML files to include new styles and controls, improving the overall UI design.
Updated the `CreateProjectViewModel` to include a notification service and handle project creation logic.
Updated the test project to include references to the new `Ghost.Graphics` project and modified test cases to align with the new structure.
2025-05-31 01:45:34 +09:00

50 lines
1.2 KiB
C#

using CommunityToolkit.WinUI.Behaviors;
using Microsoft.UI.Xaml.Controls;
using System;
namespace Ghost.Editor.Services;
public class StackedNotificationService
{
private InfoBar? _infoBar;
private StackedNotificationsBehavior? _notificationQueue;
internal void SetReference(InfoBar infoBar, StackedNotificationsBehavior notificationQueue)
{
_infoBar = infoBar;
_notificationQueue = notificationQueue;
}
internal void ClearReference()
{
if (_infoBar != null)
{
_infoBar.IsOpen = false;
}
_infoBar = null;
_notificationQueue = null;
}
public void ShowNotification(string? message, InfoBarSeverity severity, int duration = 5, string? title = null)
{
if (string.IsNullOrWhiteSpace(message))
{
return;
}
var notification = new Notification
{
Message = message,
Severity = severity,
Duration = TimeSpan.FromSeconds(duration),
Title = title
};
ShowNotification(notification);
}
public void ShowNotification(Notification notification)
{
_notificationQueue?.Show(notification);
}
}