forked from Misaki/GhostEngine
Added `InternalsVisibleTo` attribute for "Ghost.Editor" in `AssemblyInfo.cs`. Added a binary file `Empty.zip` to the project. Added a new `ProjectMetadata` class in `ProjectMetadata.cs`. Added new states and interfaces for managing application states in `EditorState.cs`, `LandingState.cs`, and `IAppState.cs`. Added a notification service in `INotificationService.cs` and `StackedNotificationService.cs`. Added new XAML files for UI components, including `InspectorView.xaml` and `InternalControls.xaml`. Changed the `ProjectInfo` class in `ProjectInfo.cs` to include a `MetadataPath` property instead of `Path` and `EngineVersion`. Changed the `TemplateInfo` class in `TemplateInfo.cs` to use a struct instead of a class for `TemplateData`. Changed the `ProjectService` class to use the new `ProjectRepository` for managing project data. Removed several using directives and the entire `ProjectRepository` class from `ProjectRepository.cs`, replacing it with a new implementation. Removed old methods and properties in `EntityManager` and `World` classes to improve entity management and component handling. Updated the `Ghost.Data.csproj` file to include the new `Empty.zip` file as a content item. Updated the `ProjectRepository` class to manage project data using SQLite. Updated various XAML files to include new styles and controls, improving the overall UI design. Updated the `CreateProjectViewModel` to include a notification service and handle project creation logic. Updated the test project to include references to the new `Ghost.Graphics` project and modified test cases to align with the new structure.
438 lines
11 KiB
C#
438 lines
11 KiB
C#
using Ghost.Entities.Utilities;
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using Misaki.HighPerformance.Unsafe.Collections;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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namespace Ghost.Entities;
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public interface IComponentData
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{
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}
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internal static class SingletonContainer<T>
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where T : struct, IComponentData
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{
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public static readonly Dictionary<int, T> container = new();
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}
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internal interface IComponentPool : IDisposable
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{
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public EntityID Count
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{
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get;
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}
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public bool Remove(Entity entity);
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public bool Has(Entity entity);
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}
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internal interface IComponentPool<T> : IComponentPool
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where T : IComponentData
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{
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public void Add(Entity entity, T Component);
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}
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internal class ComponentPool<T> : IComponentPool<T>
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where T : struct, IComponentData
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{
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private struct ComponentData
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{
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public T data;
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public Entity owner;
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}
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private EntityID _nextId;
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private EntityID _capacity;
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private ComponentData[] _components;
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private EntityID[] _lookup;
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public EntityID Count => _nextId;
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public ComponentPool(int initialSize = 16)
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{
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_nextId = 0;
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_capacity = initialSize;
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_components = new ComponentData[initialSize];
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_lookup = new EntityID[initialSize];
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_lookup.AsSpan().Fill(Entity.INVALID_ID);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static EntityID GetLookupIndex(Entity entity)
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{
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return entity.ID;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private EntityID GetComponentIndex(Entity entity)
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{
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return _lookup[GetLookupIndex(entity)];
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}
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public void Add(Entity entity, T component)
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{
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if (!entity.IsValid)
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{
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return;
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}
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var lookupIndex = GetLookupIndex(entity);
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var componentIndex = GetComponentIndex(entity);
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if (componentIndex != Entity.INVALID_ID)
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{
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// Overwrite the old data if generation is larger
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if (entity.Generation > _components[componentIndex].owner.Generation)
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{
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var index = _lookup[lookupIndex];
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_components[index].data = component;
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_components[index].owner = entity;
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}
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return;
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}
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if (_nextId >= _capacity)
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{
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var newCapacity = _capacity * 2;
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Array.Resize(ref _components, newCapacity);
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Array.Resize(ref _lookup, newCapacity);
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_lookup.AsSpan(_capacity, newCapacity - _capacity).Fill(Entity.INVALID_ID);
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_capacity = newCapacity;
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}
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_lookup[lookupIndex] = _nextId;
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_components[_nextId] = new ComponentData
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{
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data = component,
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owner = entity
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};
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_nextId++;
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}
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public bool Remove(Entity entity)
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{
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// We do not remove anything here, the generation of the entity will be used to determine if the component is valid.
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return true;
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}
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public ref T GetRef(Entity entity)
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{
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if (!entity.IsValid)
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{
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return ref Unsafe.NullRef<T>();
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}
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var index = GetComponentIndex(entity);
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return ref _components[index].data;
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}
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public bool Has(Entity entity)
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{
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if (entity.ID >= _lookup.Length)
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{
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return false;
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}
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var index = GetComponentIndex(entity);
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return index != Entity.INVALID_ID && _components[index].owner.Generation == entity.Generation;
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}
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public void Set(Entity entity, T component)
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{
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if (!entity.IsValid || entity.ID >= _lookup.Length || GetComponentIndex(entity) == Entity.INVALID_ID)
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{
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return;
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}
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var index = GetComponentIndex(entity);
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_components[index].data = component;
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_components[index].owner = entity;
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}
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public void Dispose()
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{
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_components = Array.Empty<ComponentData>();
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_lookup = Array.Empty<EntityID>();
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_nextId = 0;
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_capacity = 0;
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}
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}
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internal class ScriptComponentPool : IComponentPool<ScriptComponent>
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{
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private Dictionary<Entity, List<ScriptComponent>>? _scriptComponents;
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private List<ScriptComponent>? _executionList;
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internal Dictionary<Entity, List<ScriptComponent>>? ScriptComponents => _scriptComponents;
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internal List<ScriptComponent>? ExecutionList => _executionList;
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public bool IsInitialized => _scriptComponents != null;
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public int Count => _scriptComponents?.Keys.Count ?? 0;
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internal void Initialize(int capacity = 16)
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{
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_scriptComponents ??= new(capacity);
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}
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internal void RebuildExecutionList()
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{
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if (_scriptComponents == null)
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{
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return;
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}
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_executionList ??= new List<ScriptComponent>(_scriptComponents.Count);
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_executionList.Clear();
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foreach (var kvp in _scriptComponents)
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{
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_executionList.AddRange(kvp.Value);
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}
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_executionList.Sort((a, b) => a.ExecutionOrder.CompareTo(b.ExecutionOrder));
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}
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public void Add(Entity entity, ScriptComponent component)
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{
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if (!IsInitialized)
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{
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Initialize();
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}
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if (!_scriptComponents!.TryGetValue(entity, out var scriptList))
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{
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scriptList = new();
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_scriptComponents[entity] = scriptList;
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}
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scriptList.Add(component);
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component.Owner = entity;
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}
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public bool Remove<T>(Entity entity)
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where T : ScriptComponent
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{
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if (!Has(entity)
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|| !_scriptComponents!.TryGetValue(entity, out var scriptList)
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|| scriptList == null)
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{
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return false;
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}
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var scriptToRemove = scriptList.FirstOrDefault(script => script is T);
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if (scriptToRemove == null)
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{
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return false;
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}
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scriptToRemove.OnDestroy();
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scriptList.Remove(scriptToRemove);
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if (scriptList.Count == 0)
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{
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_scriptComponents.Remove(entity);
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}
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return true;
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}
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public bool RemoveAt(Entity entity, int index)
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{
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if (!Has(entity)
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|| !_scriptComponents!.TryGetValue(entity, out var scriptList)
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|| scriptList == null)
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{
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return false;
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}
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if (index < 0 || index > scriptList.Count)
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{
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return false;
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}
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scriptList.RemoveAt(index);
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if (scriptList.Count == 0)
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{
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_scriptComponents.Remove(entity);
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}
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return true;
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}
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public bool Remove(Entity entity)
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{
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if (!Has(entity)
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|| !_scriptComponents!.TryGetValue(entity, out var scriptList)
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|| scriptList == null)
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{
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return false;
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}
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foreach (var script in scriptList)
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{
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script.OnDestroy();
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}
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_scriptComponents.Remove(entity);
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return true;
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}
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public bool Has(Entity entity)
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{
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return _scriptComponents?.ContainsKey(entity) ?? false;
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}
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public List<ScriptComponent>? Get(Entity entity)
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{
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if (_scriptComponents == null
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|| !_scriptComponents.TryGetValue(entity, out var scriptList))
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{
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return null;
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}
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return scriptList;
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}
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public void Dispose()
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{
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if (_scriptComponents != null)
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{
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if (_executionList != null)
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{
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foreach (var script in _executionList)
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{
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script.OnDestroy();
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}
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_executionList.Clear();
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}
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else
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{
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foreach (var scriptList in _scriptComponents.Values)
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{
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if (scriptList == null)
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{
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continue;
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}
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foreach (var script in scriptList)
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{
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script.OnDestroy();
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}
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}
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}
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_scriptComponents.Clear();
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}
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}
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}
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internal class ComponentStorage : IDisposable
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{
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private readonly Dictionary<nint, IComponentPool> _componentPools = new();
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private readonly Dictionary<nint, BitSet> _componentEntityMasks = new();
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private readonly ScriptComponentPool _scriptComponentPool = new();
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private readonly World _world;
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internal ComponentStorage(World world)
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{
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_world = world;
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}
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internal Dictionary<nint, IComponentPool> ComponentPools => _componentPools;
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internal Dictionary<nint, BitSet> ComponentEntityMasks => _componentEntityMasks;
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internal ScriptComponentPool ScriptComponentPool => _scriptComponentPool;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryGetPool(nint typeHandle, [MaybeNullWhen(false)] out IComponentPool pool)
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{
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return _componentPools.TryGetValue(typeHandle, out pool);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryGetPool(Type type, [MaybeNullWhen(false)] out IComponentPool pool)
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{
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return TryGetPool(type.TypeHandle.Value, out pool);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryGetPool<T>([MaybeNullWhen(false)] out ComponentPool<T> pool)
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where T : struct, IComponentData
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{
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var result = TryGetPool(TypeHandle<T>.Value, out var obj);
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pool = (ComponentPool<T>?)obj;
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return result;
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}
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public ComponentPool<T> GetOrCreateComponentPool<T>()
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where T : struct, IComponentData
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{
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var key = TypeHandle<T>.Value;
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if (!_componentPools.TryGetValue(key, out var obj))
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{
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var pool = new ComponentPool<T>();
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_componentPools[key] = pool;
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return pool;
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}
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return (ComponentPool<T>)obj;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryGetMask(nint typeHandle, [MaybeNullWhen(false)] out BitSet bitSet)
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{
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return _componentEntityMasks.TryGetValue(typeHandle, out bitSet);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryGetMask(Type type, [MaybeNullWhen(false)] out BitSet bitSet)
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{
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return TryGetMask(type.TypeHandle.Value, out bitSet);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryGetMask<T>([MaybeNullWhen(false)] out BitSet bitSet)
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where T : struct, IComponentData
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{
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return TryGetMask(TypeHandle<T>.Value, out bitSet);
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}
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public BitSet GetOrCreateMask(nint typeHandle)
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{
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if (!_componentEntityMasks.TryGetValue(typeHandle, out var mask))
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{
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mask = new BitSet();
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_componentEntityMasks[typeHandle] = mask;
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}
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return mask;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void RebuildExecutionList()
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{
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_scriptComponentPool.RebuildExecutionList();
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}
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public void Remove(Entity entity)
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{
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_scriptComponentPool.Remove(entity);
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}
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public void Dispose()
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{
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foreach (var pool in _componentPools.Values)
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{
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pool.Dispose();
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}
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_componentPools.Clear();
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_scriptComponentPool.Dispose();
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}
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} |