Files
GhostEngine/Ghost.Editor.Core/Inspector/ComponentEditor.cs

40 lines
1.0 KiB
C#

using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.Core.Inspector;
public abstract class ComponentEditor
{
private ComponentObject _componentObject;
/// <summary>
/// Represents the underlying component object used by this class to manage its functionality.
/// </summary>
protected ComponentObject ComponentObject => _componentObject;
internal void Initialize(ComponentObject componentObject)
{
_componentObject = componentObject;
}
/// <summary>
/// Called when the component editor is created.
/// </summary>
/// <param name="container">The container to add the editor controls to.</param>
public virtual void Create(StackPanel container)
{
}
/// <summary>
/// Called when the component editor needs to update its UI based on the current state of the component data.
/// </summary>
public virtual void Update()
{
}
/// <summary>
/// Called when the component editor is destroyed.
/// </summary>
public virtual void Destroy()
{
}
}