forked from Misaki/GhostEngine
Added `InternalsVisibleTo` attribute for "Ghost.Graphics" and "Ghost.Editor" in `AssemblyInfo.cs`. Added a new `EngineAssemblyAttribute` in `EngineAssemblyAttribute.cs`. Added a reference to `Misaki.HighPerformance.Unsafe` in `Ghost.Core.csproj`. Added a new `Bounds` struct to represent axis-aligned bounding boxes in `Bounds.cs`. Added new `Color32` and `Color128` structs for color representation in `Color.cs`. Changed the namespace from `Ghost.Editor.Controls` to `Ghost.Editor.Core.Controls` in multiple files. Changed the implicit conversion operator in `ConstPtr<T>` to use a more descriptive parameter name in `ConstPtr.cs`. Changed the `Mesh` class to use `Color128` instead of `Color32` for color representation. Enhanced the `TypeCache` class to load types from assemblies marked with `EngineAssemblyAttribute`. Enhanced the `ProjectService` class to improve the `GetAllProjectAsync` method by filtering out bad projects. Enhanced the `GraphicsPipeline` class to support both DX12 and D3D12 graphics APIs. Enhanced the `Shader` class to include methods for compiling HLSL shaders and managing root signatures. Enhanced the `MeshRenderPass` class to utilize the new shader compilation methods. Refactored the `AppStateMachine` class to use private fields instead of static fields for state management. Refactored the `ComponentDataView` class to use the new namespace and improve organization. Refactored project references in `Ghost.Graphics.csproj` to include new dependencies and remove outdated ones. Made various adjustments to ensure consistency and improve code quality across multiple files.
54 lines
968 B
C#
54 lines
968 B
C#
using Ghost.Graphics.Contracts;
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namespace Ghost.Graphics.Data;
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internal readonly struct SwapChainPresenter
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{
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public enum TargetType
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{
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Composition,
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Hwnd
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}
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public readonly TargetType Type
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{
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get;
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}
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public readonly ISwapChainPanelNative SwapChainPanelNative
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{
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get;
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}
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public readonly nint Hwnd
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{
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get;
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}
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public readonly uint Width
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{
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get;
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}
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public readonly uint Height
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{
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get;
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}
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public SwapChainPresenter(ISwapChainPanelNative swapChainPanelNative, uint width, uint height)
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{
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Type = TargetType.Composition;
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SwapChainPanelNative = swapChainPanelNative;
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Hwnd = nint.Zero;
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Width = width;
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Height = height;
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}
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public SwapChainPresenter(nint hwnd, uint width, uint height)
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{
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Type = TargetType.Hwnd;
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Hwnd = hwnd;
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Width = width;
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Height = height;
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}
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} |