forked from Misaki/GhostEngine
Enhanced shader and resource systems with `Sampler` support, including updates to `ShaderPropertyType`, HLSL code, and resource management. Refactored `Result` structs for better type safety and added new enums for texture and comparison settings. Improved `MeshRenderPass` to dynamically load textures and samplers. Updated SDL compiler and token lexicon for `Sampler` handling. Embedded debug info in project files and streamlined resource state tracking.
159 lines
4.7 KiB
C#
159 lines
4.7 KiB
C#
using Ghost.Core;
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using Ghost.Editor.Core.Utilities;
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using System.Reflection;
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using System.Text.Json;
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namespace Ghost.Editor.Core.AssetHandle;
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public static partial class AssetDatabase
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{
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private static readonly Dictionary<string, Type> s_importerTypeLookup = new();
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private static void InitializeMetaData()
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{
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if (_watcher == null)
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{
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throw new InvalidOperationException("AssetDatabase is not initialized. Ensure that Initialize() is called before registering asset importers.");
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}
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var importerTypes = TypeCache.GetTypes().Where(t => t.GetCustomAttribute<AssetImporterAttribute>() != null);
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foreach (var type in importerTypes)
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{
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var attribute = type.GetCustomAttribute<AssetImporterAttribute>()!;
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foreach (var extension in attribute.SupportedExtensions)
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{
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s_importerTypeLookup[extension] = type;
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}
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}
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_watcher.Created += OnAssetCreated;
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_watcher.Deleted += OnAssetDeleted;
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_watcher.Renamed += OnAssetRenamed;
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}
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private static Result<string> GetMetaFilePath(string assetPath)
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{
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if (Directory.Exists(assetPath))
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{
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return Result<string>.Failure("Folder does not have meta data");
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}
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if (Path.GetExtension(assetPath).Equals(".meta", StringComparison.OrdinalIgnoreCase))
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{
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return Result<string>.Failure("Asset path cannot be a meta file");
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}
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return Result<string>.Success(assetPath + ".meta");
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}
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private static ImporterSettings? GetDefaultSettingsForAsset(string assetPath)
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{
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var extension = Path.GetExtension(assetPath);
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if (s_importerTypeLookup.TryGetValue(extension, out var importerType))
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{
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var settingsType = importerType.BaseType?.GetGenericArguments()[0];
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if (settingsType == null || !typeof(ImporterSettings).IsAssignableFrom(settingsType))
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{
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return null;
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}
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return (ImporterSettings?)Activator.CreateInstance(settingsType);
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}
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return null;
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}
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private static void WriteMetaFile(string metaFilePath, AssetMeta metaData)
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{
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using var fileStream = File.Create(metaFilePath);
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try
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{
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JsonSerializer.Serialize(fileStream, metaData);
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}
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catch (Exception ex)
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{
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Logger.LogError(ex);
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}
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}
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internal static Result GenerateMetaFile(string assetPath)
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{
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var metaFileResult = GetMetaFilePath(assetPath);
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if (!metaFileResult.IsSuccess)
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{
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return Result.Failure(metaFileResult.Message);
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}
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if (File.Exists(metaFileResult.Value))
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{
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var existingMeta = JsonSerializer.Deserialize<AssetMeta>(File.ReadAllText(metaFileResult.Value));
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if (existingMeta != null && s_assetPathLookup.TryGetValue(existingMeta.Guid, out var path))
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{
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if (assetPath != path)
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{
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existingMeta.Guid = Guid.NewGuid();
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WriteMetaFile(metaFileResult.Value, existingMeta);
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}
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}
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return Result.Success();
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}
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var defaultSettings = GetDefaultSettingsForAsset(assetPath);
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var metaData = new AssetMeta
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{
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Guid = Guid.NewGuid(),
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Settings = defaultSettings
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};
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WriteMetaFile(metaFileResult.Value, metaData);
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return Result.Success();
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}
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private static void OnAssetCreated(object sender, FileSystemEventArgs e)
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{
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GenerateMetaFile(e.FullPath);
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}
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private static void OnAssetDeleted(object sender, FileSystemEventArgs e)
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{
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var metaFileResult = GetMetaFilePath(e.FullPath);
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if (metaFileResult.IsSuccess && File.Exists(metaFileResult.Value))
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{
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try
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{
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var meta = JsonSerializer.Deserialize<AssetMeta>(File.ReadAllText(metaFileResult.Value));
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if (meta != null
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&& s_assetPathLookup.TryGetValue(meta.Guid, out var path)
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&& path == e.FullPath)
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{
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s_assetPathLookup.Remove(meta.Guid);
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}
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File.Delete(metaFileResult.Value);
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}
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catch (Exception ex)
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{
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Logger.LogError(ex);
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}
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}
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}
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private static void OnAssetRenamed(object sender, RenamedEventArgs e)
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{
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var oldMetaPath = e.OldFullPath + ".meta";
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var newMetaPath = e.FullPath + ".meta";
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if (File.Exists(oldMetaPath))
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{
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File.Move(oldMetaPath, newMetaPath);
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}
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else
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{
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GenerateMetaFile(e.FullPath);
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}
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}
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} |