forked from Misaki/GhostEngine
136 lines
5.0 KiB
C#
136 lines
5.0 KiB
C#
using Ghost.Editor.Core.SceneGraph;
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using Ghost.Engine.Utilities;
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using Ghost.SparseEntities;
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using Ghost.SparseEntities.Components;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Ghost.Editor.Core.Serializer;
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internal class WorldNodeSerializer : JsonConverter<WorldNode>
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{
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private static class Property
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{
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public const string NAME = "Name";
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public const string ENTITIES = "Entities";
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public const string ID = "ID";
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public const string ENTITY_ID = "EntityID";
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public const string COMPONENTS = "Components";
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public const string DATA = "Data";
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public const string SYSTEMS = "Systems";
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}
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public override bool CanConvert(Type typeToConvert)
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{
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return typeToConvert == typeof(WorldNode) || typeToConvert.IsSubclassOf(typeof(WorldNode));
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}
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public override WorldNode? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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{
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var element = JsonDocument.ParseValue(ref reader).RootElement;
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var name = element.GetProperty(Property.NAME).GetString() ?? "New World";
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var world = World.Create();
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var result = new WorldNode(world, name);
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foreach (var entityElement in element.GetProperty(Property.ENTITIES).EnumerateArray())
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{
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var entityName = entityElement.GetProperty(Property.NAME).GetString() ?? "New Entity";
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var entityID = entityElement.GetProperty(Property.ID).GetInt32();
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var entity = new Entity(entityID, 0);
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var node = new EntityNode(result, entity, entityName);
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world.EntityManager.AddEntityInternal(entity);
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result.EntityNodeLookup[entity] = node;
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}
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foreach (var componentElement in element.GetProperty(Property.COMPONENTS).EnumerateObject())
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{
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var typeName = componentElement.Name;
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var type = Type.GetType(typeName) ?? throw new Exception($"Type {typeName} not found.");
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foreach (var dataElement in componentElement.Value.EnumerateArray())
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{
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var entityID = dataElement.GetProperty(Property.ENTITY_ID).GetInt32();
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var entity = new Entity(entityID, 0);
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var dataProperty = dataElement.GetProperty(Property.DATA);
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var component = JsonSerializer.Deserialize(dataProperty.GetRawText(), type, options);
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if (component is IComponentData data)
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{
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world.EntityManager.AddComponent(entity, data, type);
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}
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}
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}
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foreach (var systemElement in element.GetProperty(Property.SYSTEMS).EnumerateArray())
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{
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var typeString = systemElement.GetString();
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if (string.IsNullOrEmpty(typeString))
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{
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continue;
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}
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var systemType = Type.GetType(typeString);
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if (systemType == null)
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{
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continue;
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}
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world.SystemStorage.AddSystem(systemType);
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}
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return result;
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}
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public override void Write(Utf8JsonWriter writer, WorldNode value, JsonSerializerOptions options)
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{
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writer.WriteObject(() =>
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{
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writer.WriteString(Property.NAME, value.Name);
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writer.WriteArray(Property.ENTITIES, value.World.EntityManager.Entities, entity =>
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{
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if (!entity.IsValid)
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{
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return;
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}
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writer.WriteObject(() =>
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{
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writer.WriteString(Property.NAME, value.EntityNodeLookup[entity].Name);
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writer.WriteNumber(Property.ID, entity.ID);
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});
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});
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writer.WriteObject(Property.COMPONENTS, () =>
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{
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for (var i = 0; i < value.World.ComponentStorage.ComponentPools.Count; i++)
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{
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var pool = value.World.ComponentStorage.ComponentPools[i];
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if (pool == null)
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{
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continue;
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}
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var type = value.World.ComponentStorage.GetComponentPoolType(i).GetType();
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var typeName = type.AssemblyQualifiedName ?? type.Name;
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writer.WriteArray(typeName, pool.Enumerate(), data =>
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{
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writer.WriteObject(() =>
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{
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writer.WriteNumber(Property.ENTITY_ID, data.entity.ID);
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writer.WritePropertyName(Property.DATA);
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JsonSerializer.Serialize(writer, data.component, type, options);
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});
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});
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}
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});
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writer.WriteArray(Property.SYSTEMS, value.World.SystemStorage.Systems, systemType =>
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{
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writer.WriteStringValue(systemType.AssemblyQualifiedName ?? systemType.Name);
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});
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});
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}
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} |