forked from Misaki/GhostEngine
Enhanced shader and resource systems with `Sampler` support, including updates to `ShaderPropertyType`, HLSL code, and resource management. Refactored `Result` structs for better type safety and added new enums for texture and comparison settings. Improved `MeshRenderPass` to dynamically load textures and samplers. Updated SDL compiler and token lexicon for `Sampler` handling. Embedded debug info in project files and streamlined resource state tracking.
11 lines
214 B
JSON
11 lines
214 B
JSON
{
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"profiles": {
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"Ghost.Graphics.Test (Package)": {
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"commandName": "MsixPackage",
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"nativeDebugging": true
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},
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"Ghost.Graphics.Test (Unpackaged)": {
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"commandName": "Project"
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}
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}
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} |