forked from Misaki/GhostEngine
Added a new static class `AssetsPath` for asset management. Added a new icon file (`icon-256.ico`) for UI representation. Added new package references to enhance functionality. Added internals visibility attributes for better testing. Added a new `EngineEditorViewModel` class for MVVM support. Added a new `GameObject` class for component management. Added a new `BitSet` class for efficient bit manipulation. Added various utility classes to support the new entity system. Changed the `ID` property in `ProjectInfo` to internal. Changed the `AddProjectAsync` method to return the created `ProjectInfo`. Changed the connection string retrieval method to use the new `Command` constant. Changed the `DataPath` class to use `readonly` fields for folder paths. Changed the `ActivationHandler` class to use new `DataPath` constants. Changed the `OpenProjectPage` layout and interaction for better UI. Updated the target framework to a newer version for compatibility. Updated the `ProjectService` to use new constants from `DataPath`. Updated the `World` class to improve entity management. Refactored the `ProjectRepository` class to encapsulate SQL commands. Refactored the `Transform` class to use properties for better encapsulation.
26 lines
626 B
C#
26 lines
626 B
C#
using Ghost.Data.Resources;
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using Microsoft.UI.Xaml;
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using System.IO;
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namespace Ghost.Editor;
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internal static class ActivationHandler
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{
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private static void FolderInitialization()
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{
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if (!Directory.Exists(DataPath.APPLICATION_DATA_FOLDER))
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{
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Directory.CreateDirectory(DataPath.APPLICATION_DATA_FOLDER);
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}
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if (!Directory.Exists(DataPath.PROJECT_TEMPLATES_FOLDER))
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{
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Directory.CreateDirectory(DataPath.PROJECT_TEMPLATES_FOLDER);
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}
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}
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public static void Handle(LaunchActivatedEventArgs args)
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{
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FolderInitialization();
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}
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} |