Files
GhostEngine/Ghost.Editor/View/Pages/Landing/OpenProjectPage.xaml.cs
Misaki 7cd881b7d4 Refactor project management and enhance architecture
Added a new static class `AssetsPath` for asset management.
Added a new icon file (`icon-256.ico`) for UI representation.
Added new package references to enhance functionality.
Added internals visibility attributes for better testing.
Added a new `EngineEditorViewModel` class for MVVM support.
Added a new `GameObject` class for component management.
Added a new `BitSet` class for efficient bit manipulation.
Added various utility classes to support the new entity system.

Changed the `ID` property in `ProjectInfo` to internal.
Changed the `AddProjectAsync` method to return the created `ProjectInfo`.
Changed the connection string retrieval method to use the new `Command` constant.
Changed the `DataPath` class to use `readonly` fields for folder paths.
Changed the `ActivationHandler` class to use new `DataPath` constants.
Changed the `OpenProjectPage` layout and interaction for better UI.

Updated the target framework to a newer version for compatibility.
Updated the `ProjectService` to use new constants from `DataPath`.
Updated the `World` class to improve entity management.

Refactored the `ProjectRepository` class to encapsulate SQL commands.
Refactored the `Transform` class to use properties for better encapsulation.
2025-04-05 16:07:53 +09:00

56 lines
1.5 KiB
C#

using Ghost.Data.Models;
using Ghost.Data.Services;
using Ghost.Editor.View.Windows;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Navigation;
using System.Collections.ObjectModel;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace Ghost.Editor.View.Pages.Landing;
internal sealed partial class OpenProjectPage : Page
{
private readonly ProjectService _projectService;
public readonly ObservableCollection<ProjectInfo> projects = new();
public OpenProjectPage()
{
_projectService = App.GetService<ProjectService>();
InitializeComponent();
}
protected override async void OnNavigatedTo(NavigationEventArgs e)
{
await foreach (var project in _projectService.LoadAllProjectAsync())
{
projects.Add(project);
}
if (projects.Count == 0)
{
PlaceHolderText.Visibility = Visibility.Visible;
ProjectListView.Visibility = Visibility.Collapsed;
}
}
private async void ListView_ItemClick(object sender, ItemClickEventArgs e)
{
if (e.ClickedItem is not ProjectInfo project)
{
return;
}
if (EngineEditorWindow.TryLoadProject(project))
{
App.GetService<LandingWindow>().Close();
project.LastOpened = System.DateTime.Now;
await _projectService.UpdateProjectAsync(project);
}
}
}