Files
GhostEngine/Ghost.Editor/ViewModel/Windows/EngineEditorViewModel.cs
Misaki 7cd881b7d4 Refactor project management and enhance architecture
Added a new static class `AssetsPath` for asset management.
Added a new icon file (`icon-256.ico`) for UI representation.
Added new package references to enhance functionality.
Added internals visibility attributes for better testing.
Added a new `EngineEditorViewModel` class for MVVM support.
Added a new `GameObject` class for component management.
Added a new `BitSet` class for efficient bit manipulation.
Added various utility classes to support the new entity system.

Changed the `ID` property in `ProjectInfo` to internal.
Changed the `AddProjectAsync` method to return the created `ProjectInfo`.
Changed the connection string retrieval method to use the new `Command` constant.
Changed the `DataPath` class to use `readonly` fields for folder paths.
Changed the `ActivationHandler` class to use new `DataPath` constants.
Changed the `OpenProjectPage` layout and interaction for better UI.

Updated the target framework to a newer version for compatibility.
Updated the `ProjectService` to use new constants from `DataPath`.
Updated the `World` class to improve entity management.

Refactored the `ProjectRepository` class to encapsulate SQL commands.
Refactored the `Transform` class to use properties for better encapsulation.
2025-04-05 16:07:53 +09:00

17 lines
429 B
C#

using CommunityToolkit.Mvvm.ComponentModel;
using Ghost.Data.Models;
using Ghost.Engine.Resources;
namespace Ghost.Editor.ViewModel.Windows;
internal partial class EngineEditorViewModel : ObservableRecipient
{
public string engineVersionDescriptor = $"{EngineData.ENGINE_NAME} - {EngineData.ENGINE_VERSION}";
[ObservableProperty]
public partial ProjectInfo CurrentProject
{
get;
set;
}
}