forked from Misaki/GhostEngine
Added a new static class `AssetsPath` for asset management. Added a new icon file (`icon-256.ico`) for UI representation. Added new package references to enhance functionality. Added internals visibility attributes for better testing. Added a new `EngineEditorViewModel` class for MVVM support. Added a new `GameObject` class for component management. Added a new `BitSet` class for efficient bit manipulation. Added various utility classes to support the new entity system. Changed the `ID` property in `ProjectInfo` to internal. Changed the `AddProjectAsync` method to return the created `ProjectInfo`. Changed the connection string retrieval method to use the new `Command` constant. Changed the `DataPath` class to use `readonly` fields for folder paths. Changed the `ActivationHandler` class to use new `DataPath` constants. Changed the `OpenProjectPage` layout and interaction for better UI. Updated the target framework to a newer version for compatibility. Updated the `ProjectService` to use new constants from `DataPath`. Updated the `World` class to improve entity management. Refactored the `ProjectRepository` class to encapsulate SQL commands. Refactored the `Transform` class to use properties for better encapsulation.
17 lines
429 B
C#
17 lines
429 B
C#
using CommunityToolkit.Mvvm.ComponentModel;
|
|
using Ghost.Data.Models;
|
|
using Ghost.Engine.Resources;
|
|
|
|
namespace Ghost.Editor.ViewModel.Windows;
|
|
|
|
internal partial class EngineEditorViewModel : ObservableRecipient
|
|
{
|
|
public string engineVersionDescriptor = $"{EngineData.ENGINE_NAME} - {EngineData.ENGINE_VERSION}";
|
|
|
|
[ObservableProperty]
|
|
public partial ProjectInfo CurrentProject
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
} |