forked from Misaki/GhostEngine
- Major optimization of Ghost.RenderGraph.Concept: pooled resources, zero-allocation hot paths, explicit queue types, and batch barrier APIs. - Migrated Ghost.DSL shader compiler to ANTLR4-based parser; removed hand-written parser, added grammar files and semantic model conversion. - Added CollectionPool/ListPool for pooled list management. - Updated documentation for new architecture and performance. - Removed Ghost.Shader.Concept (material/material system) from repo and solution. - README.md replaced with a brief project statement.
33 lines
1.3 KiB
XML
33 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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<DefineConstants>$(DefineConstants);PLATEFORME_WIN64</DefineConstants>
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<IsTrimmable>True</IsTrimmable>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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<DefineConstants>$(DefineConstants);PLATEFORME_WIN64</DefineConstants>
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<IsTrimmable>True</IsTrimmable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance" Version="1.0.3" />
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<PackageReference Include="Misaki.HighPerformance.Jobs" Version="1.2.2" />
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<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.3.3" />
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<PackageReference Include="Misaki.HighPerformance.Mathematics" Version="1.3.1" />
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<PackageReference Include="System.IO.Hashing" Version="10.0.1" />
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<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.26100.6" />
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<PackageReference Include="ZLinq" Version="1.5.4" />
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</ItemGroup>
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</Project>
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