forked from Misaki/GhostEngine
52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
using Ghost.Core;
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using Ghost.Editor.Core.Utilities;
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using System.Diagnostics;
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using System.Reflection;
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namespace Ghost.Editor.Core.AssetHandle;
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public static partial class AssetDatabase
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{
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private static readonly Dictionary<string, Action<string>> _assetOpenHandlers = new(StringComparer.OrdinalIgnoreCase);
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private static void InitializeAssetHandle()
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{
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var methods = TypeCache.GetTypes()
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.SelectMany(t => t.GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic))
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.Where(m => m.GetCustomAttribute<AssetOpenHandlerAttribute>() != null &&
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m.GetParameters().Length == 1 &&
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m.GetParameters()[0].ParameterType == typeof(string));
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foreach (var method in methods)
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{
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var attr = method.GetCustomAttribute<AssetOpenHandlerAttribute>()!;
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var del = (Action<string>)Delegate.CreateDelegate(typeof(Action<string>), method);
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foreach (var ext in attr.Extensions)
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{
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if (_assetOpenHandlers.ContainsKey(ext))
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{
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Logger.LogError($"Duplicate asset open handler for extension '{ext}' found in method '{method.Name}'. Existing handler will be overwritten.");
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}
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_assetOpenHandlers[ext] = del;
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}
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}
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}
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public static void OpenAsset(string path)
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{
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var extension = Path.GetExtension(path);
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if (_assetOpenHandlers.TryGetValue(extension, out var handler))
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{
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handler(path);
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}
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else
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{
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Process.Start(new ProcessStartInfo(path)
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{
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UseShellExecute = true
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});
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}
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}
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}
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