forked from Misaki/GhostEngine
- Updated dependencies, including `Misaki.HighPerformance` and `TerraFX.Interop`. - Refactored `Result` struct for better error handling and chaining. - Removed `Ptr<T>` struct as it was no longer necessary. - Enhanced `Win32Utility` with `Attach` and `Dispose` methods. - Improved `ProjectService` and `AppStateMachine` with `Result` integration. - Refactored `IShaderCompiler` to support SPIR-V cross-compilation and pass-level compilation. - Standardized Direct3D12 resource management with `UniquePtr` and added `D3D12Object` base class. - Improved shader reflection validation and pipeline creation in `D3D12PipelineLibrary`. - Updated `SDLCompiler` for better error handling during shader generation. - Enhanced logging, debugging, and code readability across the codebase. - Performed general code cleanup, including unused namespace removal and naming consistency.
106 lines
3.1 KiB
C#
106 lines
3.1 KiB
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using Ghost.Data.Models;
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using Ghost.Data.Services;
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using Ghost.Editor.Core.AppState;
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using Ghost.Editor.Core.Contracts;
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using Ghost.Editor.Core.Notifications;
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using Microsoft.UI.Xaml;
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using System.Collections.ObjectModel;
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using Windows.ApplicationModel.DataTransfer;
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using Windows.Storage;
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namespace Ghost.Editor.ViewModels.Pages.Landing;
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internal partial class OpenProjectViewModel(ProjectService projectService, INotificationService _notificationService, AppStateMachine _stateService) : ObservableObject, INavigationAware
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{
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public readonly ObservableCollection<ProjectMetadataInfo> projects = new();
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[ObservableProperty]
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public partial Visibility EmptyVisibility
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{
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get;
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set;
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}
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[ObservableProperty]
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public partial Visibility DragVisibility
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{
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get;
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set;
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}
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public void UpdateEmptyPlaceHolderVisibility()
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{
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EmptyVisibility = projects.Count == 0 ? Visibility.Visible : Visibility.Collapsed;
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}
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public async void OnNavigatedTo(object? parameter)
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{
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await foreach (var projectInfo in projectService.GetAllProjectAsync())
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{
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var metadata = await ProjectService.LoadMetadataAsync(projectInfo.MetadataPath);
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if (metadata == null)
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{
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continue;
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}
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projects.Add(new(projectInfo.MetadataPath, metadata));
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}
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UpdateEmptyPlaceHolderVisibility();
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DragVisibility = Visibility.Collapsed;
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}
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public void OnNavigatedFrom()
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{
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projects.Clear();
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}
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public async Task ContentDrop(DataPackageView dataView)
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{
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var errorMessage = string.Empty;
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if (dataView.Contains(StandardDataFormats.StorageItems))
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{
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var items = await dataView.GetStorageItemsAsync();
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var rootFolder = items.OfType<StorageFolder>().FirstOrDefault();
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if (rootFolder != null)
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{
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var result = await projectService.AddProjectFromDirectoryAsync(rootFolder.Path);
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if (result.IsSuccess)
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{
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projects.Add(result.Value);
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goto CloseDropPanel;
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}
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else
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{
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errorMessage = result.Message;
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}
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}
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}
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else
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{
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errorMessage = "Unsupported data format. Please drop a folder containing a project.";
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}
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_notificationService.ShowNotification(errorMessage, MessageType.Error);
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CloseDropPanel:
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DragVisibility = Visibility.Collapsed;
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UpdateEmptyPlaceHolderVisibility();
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}
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public async Task OpenProjectAsync(ProjectMetadataInfo project)
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{
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try
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{
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project.Metadata.LastOpened = DateTime.Now;
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await ProjectService.CreateMetadataFileAsync(project.Path, project.Metadata);
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await _stateService.TransitionToAsync(StateKey.EngineEditor, project);
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}
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catch (Exception e)
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{
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_notificationService.ShowNotification($"Failed to load project: {e.Message}", MessageType.Error);
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}
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}
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} |