Files
GhostEngine/Ghost.Entities.Test/ArcEntityTest.cs
2025-12-04 16:55:26 +09:00

42 lines
1.1 KiB
C#

using Ghost.Test.Core;
using Misaki.HighPerformance.Mathematics;
namespace Ghost.Entities.Test;
public partial class ArcEntityTest : ITest
{
private World _world = null!;
public void Setup()
{
_world = World.Create();
}
public void Run()
{
var entity1 = _world.EntityManager.CreateEntity(ComponentTypeID<TransformData>.value);
Console.WriteLine($"{entity1} Has Transform: {_world.EntityManager.HasComponent<TransformData>(entity1)}");
var mesh = new MeshData { index = 1 };
_world.EntityManager.AddComponent<MeshData>(entity1, ref mesh);
Console.WriteLine($"{entity1} Has Mesh: {_world.EntityManager.HasComponent<MeshData>(entity1)}");
_world.EntityManager.DestoryEntity(entity1);
Console.WriteLine($"{entity1} Has Transform: {_world.EntityManager.HasComponent<TransformData>(entity1)}");
}
public void Cleanup()
{
_world.Dispose();
}
}
public struct TransformData : IComponent
{
public float3 position;
}
public struct MeshData : IComponent
{
public int index;
}