Files
GhostEngine/Ghost.Entities/EntityManager.cs
2025-12-04 16:55:26 +09:00

267 lines
8.8 KiB
C#

using Ghost.Core;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.LowLevel.Utilities;
using System.Diagnostics;
namespace Ghost.Entities;
public unsafe class EntityManager : IDisposable
{
private struct EntityLocation
{
public Identifier<Archetype> archetypeID;
public int chunkIndex;
public int rowIndex;
}
private World _world;
private UnsafeSlotMap<EntityLocation> _entityLocations;
internal EntityManager(World world, int initialCapacity)
{
_world = world;
_entityLocations = new UnsafeSlotMap<EntityLocation>(initialCapacity, Allocator.Persistent);
}
internal ResultStatus UpdateEntityLocation(Entity entity, Identifier<Archetype> newArchetypeID, int newChunkIndex, int newRowIndex)
{
ref var location = ref _entityLocations.GetElementReferenceAt(entity.ID, entity.Generation, out var exist);
if (!exist)
{
return ResultStatus.NotFound;
}
location.archetypeID = newArchetypeID;
location.chunkIndex = newChunkIndex;
location.rowIndex = newRowIndex;
return ResultStatus.Success;
}
public Entity CreateEntity(params ReadOnlySpan<Identifier<IComponent>> componentTypeIDs)
{
var signatureHash = ComponentRegister.GetHashCode(componentTypeIDs);
var arcID = _world.GetArchetypeIDBySignatureHash(signatureHash);
if (arcID.IsNotValid)
{
arcID = _world.CreateArchetype(componentTypeIDs, signatureHash);
}
ref var archetype = ref _world.GetArchetypeReference(arcID);
archetype.AllocateEntity(out var chunkIndex, out var rowIndex);
var id = _entityLocations.Add(new EntityLocation
{
archetypeID = arcID,
chunkIndex = chunkIndex,
rowIndex = rowIndex
}, out var generation);
var entity = new Entity(id, generation);
archetype.SetEntity(chunkIndex, rowIndex, entity);
return entity;
}
public Entity CreateEntity()
{
// Put into empty archetype
ref var emptyArchetype = ref _world.GetArchetypeReference(World.EmptyArchetypeID);
emptyArchetype.AllocateEntity(out var chunkIndex, out var rowIndex);
var id = _entityLocations.Add(new EntityLocation
{
archetypeID = World.EmptyArchetypeID,
chunkIndex = chunkIndex,
rowIndex = rowIndex
}, out var generation);
var entity = new Entity(id, generation);
emptyArchetype.SetEntity(chunkIndex, rowIndex, entity);
return entity;
}
public ResultStatus DestoryEntity(Entity entity)
{
if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
{
return ResultStatus.NotFound;
}
ref var archetype = ref _world.GetArchetypeReference(location.archetypeID);
var r = archetype.RemoveEntity(location.chunkIndex, location.rowIndex);
if (r != ResultStatus.Success)
{
return r;
}
if (!_entityLocations.Remove(entity.ID, entity.Generation))
{
return ResultStatus.NotFound;
}
return ResultStatus.Success;
}
private static void CopyData(ref Archetype oldArch, int oldChunk, int oldRow,
ref Archetype newArch, int newChunk, int newRow)
{
// Iterate every component type in the OLD archetype
for (var i = 0; i < oldArch.Layouts.Count; i++)
{
var layout = oldArch.Layouts[i];
var src = oldArch.Chunks[oldChunk].GetUnsafePtr() + layout.offset + (layout.size * oldRow);
var newOffset = newArch.GetOffset(layout.componentID); // O(1) Lookup
var dst = oldArch.Chunks[oldChunk].GetUnsafePtr() + newOffset + (layout.size * newRow);
MemoryUtility.MemCpy(src, dst, (nuint)layout.size);
}
}
public ResultStatus AddComponent(Entity entity, Identifier<IComponent> componentID, void* component)
{
// Find current location
ref var location = ref _entityLocations.GetElementReferenceAt(entity.ID, entity.Generation, out var exist);
if (!exist)
{
return ResultStatus.NotFound;
}
// Build new archetype signature
ref var oldArchetype = ref _world.GetArchetypeReference(location.archetypeID);
var oldSignature = oldArchetype.Signature;
// TODO: Check edge cache first.
var newArcID = oldArchetype.GetEdgeAdd(componentID);
if (newArcID.IsNotValid)
{
var largestComponentID = Math.Max(oldSignature.Count, componentID);
var length = UnsafeBitSet.RequiredLength(largestComponentID + 1);
Span<uint> bits = stackalloc uint[length];
bits.Clear();
var newSignature = new SpanBitSet(bits);
var iterator = 0;
var compCount = 0;
while (true)
{
var bit = oldSignature.NextSetBit(iterator);
if (bit == -1)
{
break;
}
newSignature.SetBit(bit);
iterator = bit + 1;
compCount++;
}
compCount++;
newSignature.SetBit(componentID);
// Find or create new archetype
var newSignatureHash = newSignature.GetHashCode();
newArcID = _world.GetArchetypeIDBySignatureHash(newSignatureHash);
if (newArcID.IsNotValid)
{
// Create new archetype
Span<Identifier<IComponent>> componentTypeIDs = stackalloc Identifier<IComponent>[compCount];
componentTypeIDs[0] = componentID;
iterator = 0;
while (true)
{
var bit = oldSignature.NextSetBit(iterator);
if (bit == -1)
{
break;
}
componentTypeIDs[--compCount] = bit;
iterator = bit + 1;
}
newArcID = _world.CreateArchetype(componentTypeIDs, newSignatureHash);
}
oldArchetype.AddEdgeAdd(componentID, newArcID);
}
// Move entity data
ref var newArchetype = ref _world.GetArchetypeReference(newArcID);
newArchetype.AllocateEntity(out var newChunkIndex, out var newRowIndex);
CopyData(ref oldArchetype, location.chunkIndex, location.rowIndex,
ref newArchetype, newChunkIndex, newRowIndex);
newArchetype.SetEntity(newChunkIndex, newRowIndex, entity);
newArchetype.SetComponentData(newChunkIndex, newRowIndex, componentID, component);
var r = oldArchetype.RemoveEntity(location.chunkIndex, location.rowIndex);
Debug.Assert(r == ResultStatus.Success); // We assert it because the entity should exist if the whole system is consistent.
// if (r != ResultStatus.Success)
// {
// return r;
// }
// Update location
location.archetypeID = newArcID;
location.chunkIndex = newChunkIndex;
location.rowIndex = newRowIndex;
return ResultStatus.Success;
}
public ResultStatus AddComponent<T>(Entity entity, ref T component)
where T : unmanaged, IComponent
{
return AddComponent(entity, ComponentTypeID<T>.value, UnsafeUtility.AddressOf(ref component));
}
public ResultStatus SetComponentData(Entity entity, Identifier<IComponent> componentID, void* pComponent)
{
if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
{
return ResultStatus.NotFound;
}
ref var archetype = ref _world.GetArchetypeReference(location.archetypeID);
archetype.SetComponentData(location.chunkIndex, location.rowIndex, componentID, pComponent);
return ResultStatus.Success;
}
public ResultStatus SetComponentData<T>(Entity entity, ref T component)
where T : unmanaged, IComponent
{
return SetComponentData(entity, ComponentTypeID<T>.value, UnsafeUtility.AddressOf(ref component));
}
public bool HasComponent(Entity entity, Identifier<IComponent> componentID)
{
if (!_entityLocations.TryGetElementAt(entity.ID, entity.Generation, out var location))
{
return false;
}
ref var archetype = ref _world.GetArchetypeReference(location.archetypeID);
return archetype.HasComponent(componentID);
}
public bool HasComponent<T>(Entity entity)
where T : unmanaged, IComponent
{
return HasComponent(entity, ComponentTypeID<T>.value);
}
public void Dispose()
{
_entityLocations.Dispose();
}
}