Files
GhostEngine/Ghost.Graphics/Ghost.Graphics.csproj
2025-12-04 16:55:26 +09:00

56 lines
1.8 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible>
<IsTrimmable>True</IsTrimmable>
</PropertyGroup>
<ItemGroup>
<None Remove="runtime\win-x64\native\dxcompiler.dll" />
<None Remove="runtime\win-x64\native\dxil.dll" />
</ItemGroup>
<ItemGroup>
<Content Include="runtime\win-x64\native\dxcompiler.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="runtime\win-x64\native\dxil.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Misaki.HighPerformance.Analyzer" Version="1.0.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Misaki.HighPerformance.Image" Version="1.0.0" />
<PackageReference Include="TerraFX.Interop.D3D12MemoryAllocator" Version="3.0.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../Ghost.Core/Ghost.Core.csproj" />
<ProjectReference Include="../Ghost.Shader/Ghost.SDL.csproj" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
</ItemGroup>
<ItemGroup>
<Folder Include="RenderGraphModule\" />
</ItemGroup>
</Project>