forked from Misaki/GhostEngine
289 lines
7.9 KiB
C#
289 lines
7.9 KiB
C#
using Ghost.Core;
|
|
using Ghost.Core.Graphics;
|
|
using Ghost.Graphics.RHI;
|
|
using Misaki.HighPerformance.LowLevel.Buffer;
|
|
using Misaki.HighPerformance.LowLevel.Collections;
|
|
using Misaki.HighPerformance.LowLevel.Utilities;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ghost.Graphics.Core;
|
|
|
|
internal struct CBufferCache : IResourceReleasable
|
|
{
|
|
private UnsafeArray<byte> _cpuData;
|
|
private Handle<GraphicsBuffer> _gpuResource;
|
|
private uint _size;
|
|
|
|
public readonly UnsafeArray<byte> CpuData => _cpuData;
|
|
public readonly Handle<GraphicsBuffer> GpuResource => _gpuResource;
|
|
public readonly uint Size => _size;
|
|
|
|
public readonly bool IsCreated => _size != 0 && _gpuResource.IsValid && _cpuData.IsCreated;
|
|
|
|
public CBufferCache(Handle<GraphicsBuffer> buffer, uint bufferSize)
|
|
{
|
|
_size = bufferSize;
|
|
_cpuData = new UnsafeArray<byte>((int)bufferSize, Allocator.Persistent);
|
|
_gpuResource = buffer;
|
|
}
|
|
|
|
public void ReleaseResource(IResourceDatabase database)
|
|
{
|
|
if (!IsCreated)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_cpuData.Dispose();
|
|
|
|
database.ReleaseResource(GpuResource.AsResource());
|
|
_gpuResource = Handle<GraphicsBuffer>.Invalid;
|
|
|
|
_size = 0;
|
|
}
|
|
}
|
|
|
|
public struct Material : IResourceReleasable
|
|
{
|
|
private struct PipelineOverride
|
|
{
|
|
public Key64<ShaderPass> shaderPass;
|
|
public PipelineState options;
|
|
}
|
|
|
|
private Identifier<Shader> _shader;
|
|
private UnsafeArray<PipelineOverride> _passPipelineOverride;
|
|
private bool _isDirty;
|
|
|
|
internal CBufferCache _cBufferCache;
|
|
internal LocalKeywordSet _keywordMask;
|
|
|
|
|
|
public readonly Identifier<Shader> Shader => _shader;
|
|
public readonly bool IsDirty => _isDirty;
|
|
|
|
public int ActivePassIndex
|
|
{
|
|
get; set;
|
|
}
|
|
|
|
public Error SetShader(Identifier<Shader> shaderId, IResourceAllocator allocator, IResourceDatabase database)
|
|
{
|
|
if (!shaderId.IsValid)
|
|
{
|
|
return Error.InvalidArgument;
|
|
}
|
|
|
|
_cBufferCache.ReleaseResource(database);
|
|
_shader = shaderId;
|
|
|
|
var r = database.GetShaderReference(shaderId);
|
|
if (r.IsFailure)
|
|
{
|
|
return r.Error;
|
|
}
|
|
|
|
ref readonly var shader = ref r.Value;
|
|
if (_passPipelineOverride.Count < shader.PassCount)
|
|
{
|
|
if (!_passPipelineOverride.IsCreated)
|
|
{
|
|
_passPipelineOverride = new UnsafeArray<PipelineOverride>(shader.PassCount, Allocator.Persistent);
|
|
}
|
|
else
|
|
{
|
|
_passPipelineOverride.Resize(shader.PassCount);
|
|
}
|
|
}
|
|
|
|
_keywordMask.Clear();
|
|
for (var i = 0; i < shader.PassCount; i++)
|
|
{
|
|
ref var pass = ref shader.GetPassReference(i);
|
|
_passPipelineOverride[i] = new PipelineOverride
|
|
{
|
|
shaderPass = pass.Key,
|
|
options = pass.DeafaultState,
|
|
};
|
|
}
|
|
|
|
if (shader.CBufferSize != 0)
|
|
{
|
|
var desc = new BufferDesc
|
|
{
|
|
Size = shader.CBufferSize,
|
|
Usage = BufferUsage.Raw | BufferUsage.ShaderResource,
|
|
MemoryType = ResourceMemoryType.Default,
|
|
};
|
|
|
|
var buffer = allocator.CreateBuffer(ref desc, "MaterialCBuffer");
|
|
_cBufferCache = new CBufferCache(buffer, shader.CBufferSize);
|
|
}
|
|
|
|
return Error.None;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public readonly unsafe Result<T, Error> GetPropertyCache<T>()
|
|
where T : unmanaged
|
|
{
|
|
if (sizeof(T) != _cBufferCache.Size)
|
|
{
|
|
return Error.InvalidArgument;
|
|
}
|
|
|
|
return *(T*)_cBufferCache.CpuData.GetUnsafePtr();
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public readonly ReadOnlySpan<byte> GetRawPropertyCache()
|
|
{
|
|
if (_cBufferCache.Size == 0)
|
|
{
|
|
return [];
|
|
}
|
|
|
|
return _cBufferCache.CpuData.AsSpan(0, (int)_cBufferCache.Size);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe Error SetPropertyCache<T>(ref readonly T data)
|
|
where T : unmanaged
|
|
{
|
|
if (sizeof(T) != _cBufferCache.Size)
|
|
{
|
|
return Error.InvalidArgument;
|
|
}
|
|
|
|
var dataSpan = MemoryMarshal.AsBytes(new ReadOnlySpan<T>(in data));
|
|
var cacheSpan = _cBufferCache.CpuData.AsSpan();
|
|
if (cacheSpan.SequenceEqual(dataSpan))
|
|
{
|
|
return Error.None;
|
|
}
|
|
|
|
dataSpan.CopyTo(cacheSpan);
|
|
_isDirty = true;
|
|
|
|
return Error.None;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public Error SetRawPropertyCache(ReadOnlySpan<byte> data)
|
|
{
|
|
if (data.Length != _cBufferCache.Size)
|
|
{
|
|
return Error.InvalidArgument;
|
|
}
|
|
|
|
var cacheSpan = _cBufferCache.CpuData.AsSpan();
|
|
if (cacheSpan.SequenceEqual(data))
|
|
{
|
|
return Error.None;
|
|
}
|
|
|
|
data.CopyTo(cacheSpan);
|
|
_isDirty = true;
|
|
|
|
return Error.None;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public readonly PipelineState GetPassPipelineOverride(int passIndex)
|
|
{
|
|
return _passPipelineOverride[passIndex].options;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void SetPassPipelineOverride(int passIndex, ref readonly PipelineState options)
|
|
{
|
|
ref var pipelineOverride = ref _passPipelineOverride[passIndex];
|
|
pipelineOverride.options = options;
|
|
_isDirty = true;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public Error SetKeyword(IResourceDatabase resourceDatabase, int keywordId, bool enabled)
|
|
{
|
|
var r = resourceDatabase.GetShaderReference(_shader);
|
|
if (r.IsFailure)
|
|
{
|
|
return r.Error;
|
|
}
|
|
|
|
ref readonly var shader = ref r.Value;
|
|
var localIndex = shader.GetLocalKeywordIndex(keywordId);
|
|
if (localIndex == -1)
|
|
{
|
|
return Error.NotFound;
|
|
}
|
|
|
|
_keywordMask.SetKeyword(localIndex, enabled);
|
|
_isDirty = true;
|
|
|
|
return Error.None;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public readonly bool IsKeywordEnabled(IResourceDatabase resourceDatabase, int keywordId)
|
|
{
|
|
var r = resourceDatabase.GetShaderReference(_shader);
|
|
if (r.IsFailure)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
ref readonly var shader = ref r.Value;
|
|
var localIndex = shader.GetLocalKeywordIndex(keywordId);
|
|
if (localIndex == -1)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return _keywordMask.IsKeywordEnabled(localIndex);
|
|
}
|
|
|
|
public readonly void UploadData(ICommandBuffer cmd, IResourceDatabase resourceDatabase)
|
|
{
|
|
if (!_isDirty)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var cbufferResource = _cBufferCache.GpuResource.AsResource();
|
|
var r = resourceDatabase.GetResourceBarrierData(cbufferResource);
|
|
if (r.IsFailure)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var barrierData = r.Value;
|
|
var desc = BarrierDesc.Buffer(
|
|
cbufferResource,
|
|
barrierData.sync,
|
|
BarrierSync.Copy,
|
|
barrierData.access,
|
|
BarrierAccess.CopyDest);
|
|
|
|
cmd.ResourceBarrier(desc);
|
|
cmd.UploadBuffer(_cBufferCache.GpuResource, _cBufferCache.CpuData.AsSpan());
|
|
|
|
desc = BarrierDesc.Buffer(
|
|
cbufferResource,
|
|
BarrierSync.Copy,
|
|
BarrierSync.AllShading,
|
|
BarrierAccess.CopyDest,
|
|
BarrierAccess.ShaderResource);
|
|
|
|
cmd.ResourceBarrier(desc);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
void IResourceReleasable.ReleaseResource(IResourceDatabase database)
|
|
{
|
|
_cBufferCache.ReleaseResource(database);
|
|
_passPipelineOverride.Dispose();
|
|
}
|
|
}
|