Files
GhostEngine/Ghost.Graphics/Data/ResourceHandle.cs
Misaki a39f377533 Refactor GPU resource management and rendering pipeline
- Introduced `Handle<T>` and `Identifier<T>` for lightweight, strongly-typed resource identifiers.
- Replaced `BitSet` with `UnsafeBitSet` for improved performance and memory safety.
- Refactored `Mesh` and `Material` into `MeshClass` and `MaterialClass` for better GPU resource handling.
- Added `D3D12ResourceDatabase` to centralize GPU resource tracking and lifecycle management.
- Updated `D3D12ShaderCompiler` to load shaders from disk and dynamically populate constant buffers and textures.
- Enhanced `ICommandBuffer` with new upload operations for buffers and textures.
- Refactored `Vertex` struct for simplified memory layout and better performance.
- Updated `MeshBuilder` and rendering logic to align with new resource and shader structures.
- Added `BindlessDescriptor` support to `TextureHandle` and `BufferHandle`.
- Removed unused classes and performed general cleanup.
- Updated unit tests and demos to reflect the new architecture.
2025-09-19 23:20:15 +09:00

148 lines
3.9 KiB
C#

using System.Runtime.CompilerServices;
using Win32.Graphics.D3D12MemoryAllocator;
namespace Ghost.Graphics.Data;
public readonly struct ResourceHandle : IEquatable<ResourceHandle>
{
private const int _INVALID_ID = -1;
public readonly int id;
public readonly int generation;
public static ResourceHandle Invalid => new(_INVALID_ID, _INVALID_ID);
internal ResourceHandle(int id, int generation)
{
this.id = id;
this.generation = generation;
}
public bool IsValid => id != _INVALID_ID && generation != _INVALID_ID;
public bool Equals(ResourceHandle other)
{
return id == other.id && generation == other.generation;
}
public override int GetHashCode()
{
unchecked
{
return (id * 397) ^ generation;
}
}
public override bool Equals(object? obj)
{
return obj is ResourceHandle handle && Equals(handle);
}
public static bool operator ==(ResourceHandle left, ResourceHandle right)
{
return left.Equals(right);
}
public static bool operator !=(ResourceHandle left, ResourceHandle right)
{
return !(left == right);
}
}
public readonly struct TextureHandle : IEquatable<TextureHandle>
{
private readonly ResourceHandle _resourceHandle;
private readonly BindlessDescriptor _bindlessDescriptor;
public ResourceHandle ResourceHandle => _resourceHandle;
public static TextureHandle Invalid => new(ResourceHandle.Invalid);
internal TextureHandle(ResourceHandle resourceHandle)
{
_resourceHandle = resourceHandle;
_bindlessDescriptor = BindlessDescriptor.Invalid;
}
internal TextureHandle(ResourceHandle resourceHandle, BindlessDescriptor descriptor)
{
_resourceHandle = resourceHandle;
_bindlessDescriptor = descriptor;
}
public bool IsValid => _resourceHandle.IsValid;
public bool Equals(TextureHandle other)
{
return _resourceHandle.Equals(other._resourceHandle) && _bindlessDescriptor.Equals(other._bindlessDescriptor);
}
public override bool Equals(object? obj)
{
return obj is TextureHandle other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(_resourceHandle, _bindlessDescriptor);
}
public static bool operator ==(TextureHandle left, TextureHandle right)
{
return left.Equals(right);
}
public static bool operator !=(TextureHandle left, TextureHandle right)
{
return !(left == right);
}
}
public readonly struct BufferHandle : IEquatable<BufferHandle>
{
private readonly ResourceHandle _resourceHandle;
private readonly BindlessDescriptor _bindlessDescriptor;
public static BufferHandle Invalid => new(ResourceHandle.Invalid);
public ResourceHandle ResourceHandle => _resourceHandle;
public BindlessDescriptor BindlessDescriptor => _bindlessDescriptor;
internal BufferHandle(ResourceHandle resourceHandle)
{
_resourceHandle = resourceHandle;
_bindlessDescriptor = BindlessDescriptor.Invalid;
}
internal BufferHandle(ResourceHandle resourceHandle, BindlessDescriptor descriptor)
{
_resourceHandle = resourceHandle;
_bindlessDescriptor = descriptor;
}
public bool IsValid => _resourceHandle.IsValid;
public bool Equals(BufferHandle other)
{
return _resourceHandle.Equals(other._resourceHandle) && _bindlessDescriptor.Equals(other._bindlessDescriptor);
}
public override bool Equals(object? obj)
{
return obj is BufferHandle other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(_resourceHandle, _bindlessDescriptor);
}
public static bool operator ==(BufferHandle left, BufferHandle right)
{
return left.Equals(right);
}
public static bool operator !=(BufferHandle left, BufferHandle right)
{
return !(left == right);
}
}