forked from Misaki/GhostEngine
Added `InternalsVisibleTo` attribute for "Ghost.Graphics" and "Ghost.Editor" in `AssemblyInfo.cs`. Added a new `EngineAssemblyAttribute` in `EngineAssemblyAttribute.cs`. Added a reference to `Misaki.HighPerformance.Unsafe` in `Ghost.Core.csproj`. Added a new `Bounds` struct to represent axis-aligned bounding boxes in `Bounds.cs`. Added new `Color32` and `Color128` structs for color representation in `Color.cs`. Changed the namespace from `Ghost.Editor.Controls` to `Ghost.Editor.Core.Controls` in multiple files. Changed the implicit conversion operator in `ConstPtr<T>` to use a more descriptive parameter name in `ConstPtr.cs`. Changed the `Mesh` class to use `Color128` instead of `Color32` for color representation. Enhanced the `TypeCache` class to load types from assemblies marked with `EngineAssemblyAttribute`. Enhanced the `ProjectService` class to improve the `GetAllProjectAsync` method by filtering out bad projects. Enhanced the `GraphicsPipeline` class to support both DX12 and D3D12 graphics APIs. Enhanced the `Shader` class to include methods for compiling HLSL shaders and managing root signatures. Enhanced the `MeshRenderPass` class to utilize the new shader compilation methods. Refactored the `AppStateMachine` class to use private fields instead of static fields for state management. Refactored the `ComponentDataView` class to use the new namespace and improve organization. Refactored project references in `Ghost.Graphics.csproj` to include new dependencies and remove outdated ones. Made various adjustments to ensure consistency and improve code quality across multiple files.
91 lines
2.4 KiB
C#
91 lines
2.4 KiB
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using Ghost.Data.Models;
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using Ghost.Data.Services;
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using Ghost.Editor.Core.AppState;
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using Ghost.Editor.Core.Contracts;
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using Ghost.Editor.Core.Notifications;
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using Ghost.Editor.Utilities;
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using Ghost.Engine.Resources;
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using System.Collections.ObjectModel;
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namespace Ghost.Editor.ViewModels.Pages.Landing;
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internal partial class CreateProjectViewModel(INotificationService notificationService, ProjectService projectService, AppStateMachine stateService) : ObservableObject, INavigationAware
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{
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public ObservableCollection<TemplateData> templates = new();
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[ObservableProperty]
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public partial TemplateData? SelectedTemplate
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{
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get;
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set;
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}
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[ObservableProperty]
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public partial string? ProjectName
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{
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get;
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set;
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}
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[ObservableProperty]
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public partial string? ProjectLocation
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{
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get;
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set;
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}
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public async void OnNavigatedTo(object? parameter)
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{
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templates.Clear();
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await foreach (var (path, info) in ProjectService.GetProjectTemplatesAsync())
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{
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templates.Add(new(path, info));
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}
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SelectedTemplate = templates.FirstOrDefault();
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}
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public void OnNavigatedFrom()
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{
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}
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[RelayCommand]
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private async Task SelectionProjectLocation()
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{
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var folder = await SystemUtilities.OpenFolderPickerAsync();
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if (folder != null)
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{
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ProjectLocation = folder.Path;
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}
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}
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[RelayCommand]
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private async Task CreateProject()
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{
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if (string.IsNullOrWhiteSpace(ProjectName)
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|| !Directory.Exists(ProjectLocation)
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|| !SelectedTemplate.HasValue)
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{
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notificationService.ShowNotification("Incorrect project info", MessageType.Error);
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return;
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}
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var result = await projectService.CreateProjectAsync(ProjectName, ProjectLocation, EngineData.s_engineVersion, SelectedTemplate.Value.directory);
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if (!result.success)
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{
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notificationService.ShowNotification(result.message, MessageType.Error);
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return;
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}
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try
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{
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await stateService.TransitionToAsync(StateKey.EngineEditor, result.value);
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}
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catch (System.Exception e)
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{
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notificationService.ShowNotification($"Failed to load project: {e.Message}", MessageType.Error);
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}
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}
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} |