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GhostEngine/Ghost.Editor.Core/Ghost.Editor.Core.csproj
Misaki 6a041f75ba Refactor: variant-aware shader/material pipeline overhaul
Major architectural update to graphics/material/shader system:
- Introduced strongly-typed key structs (Key64/Key128) for passes, variants, and pipelines; removed legacy key types.
- Implemented robust hashing and key generation utilities for efficient variant and pipeline lookup/caching.
- Shader compiler now compiles/caches all keyword variants using new key system; includes handled as lists.
- Switched to push constant root signature for per-draw data; updated HLSL and C# codegen accordingly.
- Refactored Material, Shader, and Pass data structures for cache efficiency and variant support.
- Pipeline library and PSO management now use 128-bit keys and variant-specific caching.
- Replaced WorldNode with SceneNode in editor/scene graph; introduced ComponentManager for archetype/query management.
- Migrated math utilities to Misaki.HighPerformance.Mathematics; updated editor controls.
- Updated all HLSL and codegen for new buffer/push constant layouts and macros.
- Misc: project reference cleanup, D3D12 Work Graph support, doc updates, and code modernization.
2026-01-09 22:25:37 +09:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0-windows10.0.22621.0</TargetFramework>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<RootNamespace>Ghost.Editor.Core</RootNamespace>
<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
<UseWinUI>true</UseWinUI>
<ImplicitUsings>enable</ImplicitUsings>
<SupportedOSPlatformVersion>10.0.20348.0</SupportedOSPlatformVersion>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<!-- in .net 10, field keyword is not preview anymore, but we are still waiting roslyn team to update their code analyzer packages -->
<langversion>preview</langversion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.7175" />
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.8.251106002" />
<PackageReference Include="CommunityToolkit.Mvvm" Version="8.4.0" />
<PackageReference Include="CommunityToolkit.WinUI.Behaviors" Version="8.2.250402" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ghost.Data\Ghost.Data.csproj" />
<ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
<ProjectReference Include="..\Ghost.Engine\Ghost.Engine.csproj" />
</ItemGroup>
<ItemGroup>
<Page Update="Controls\BasicInput\PropertyField.xaml">
<SubType>Designer</SubType>
</Page>
<Page Update="Controls\BasicInput\Vector3Field.xaml">
<SubType>Designer</SubType>
</Page>
<Page Update="Controls\ControlsDictionary.xaml">
<SubType>Designer</SubType>
</Page>
<Page Update="Controls\Internal\ComponentDataView.xaml">
<SubType>Designer</SubType>
</Page>
<Page Update="Controls\Internal\NavigationTabView.xaml">
<SubType>Designer</SubType>
</Page>
</ItemGroup>
</Project>