Files
GhostEngine/Ghost.RenderGraph.Concept/RenderGraphTypes.cs
2026-01-13 14:50:55 +09:00

168 lines
4.3 KiB
C#

using Ghost.Core;
using System.Runtime.CompilerServices;
namespace Ghost.RenderGraph.Concept;
internal enum RenderGraphResourceType : int
{
Texture,
Buffer,
// AccelerationStructure,
Count
}
public struct RGResource;
public struct RGTexture;
public struct RGBuffer;
public static class RGResourceExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Identifier<RGResource> AsResource(this Identifier<RGTexture> texture)
{
return new Identifier<RGResource>(texture.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Identifier<RGResource> AsResource(this Identifier<RGBuffer> buffer)
{
return new Identifier<RGResource>(buffer.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static Identifier<RGTexture> AsTexture(this Identifier<RGResource> resource)
{
return new Identifier<RGTexture>(resource.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static Identifier<RGBuffer> AsBuffer(this Identifier<RGResource> resource)
{
return new Identifier<RGBuffer>(resource.Value);
}
}
internal readonly struct TextureAccess
{
public readonly Identifier<RGTexture> id;
public readonly AccessFlags accessFlags;
public TextureAccess(Identifier<RGTexture> id, AccessFlags accessFlags)
{
this.id = id;
this.accessFlags = accessFlags;
}
}
/// <summary>
/// Texture formats supported by the render graph.
/// </summary>
public enum TextureFormat : int
{
RGBA8,
RGBA16F,
RGBA32F,
Depth32F,
Depth24Stencil8
}
/// <summary>
/// Descriptor for creating a texture resource.
/// </summary>
public readonly struct TextureDescriptor : IEquatable<TextureDescriptor>
{
public readonly int width;
public readonly int height;
public readonly TextureFormat format;
public readonly string name;
public TextureDescriptor(int width, int height, TextureFormat format, string name)
{
this.width = width;
this.height = height;
this.format = format;
this.name = name;
}
public readonly bool Equals(TextureDescriptor other)
{
return width == other.width &&
height == other.height &&
format == other.format &&
name == other.name;
}
public override readonly bool Equals(object? obj) => obj is TextureDescriptor other && Equals(other);
public override readonly int GetHashCode() => HashCode.Combine(width, height, format, name);
public static bool operator ==(TextureDescriptor left, TextureDescriptor right)
{
return left.Equals(right);
}
public static bool operator !=(TextureDescriptor left, TextureDescriptor right)
{
return !(left == right);
}
}
[Flags]
public enum BufferUsage
{
None = 0,
Vertex = 1 << 0,
Index = 1 << 1,
IndirectArgument = 1 << 7,
Constant = 1 << 2,
ShaderResource = 1 << 3,
UnorderedAccess = 1 << 4,
Structured = 1 << 5,
Raw = 1 << 6,
Upload = 1 << 8,
Readback = 1 << 9,
}
public readonly struct BufferDescriptor : IEquatable<BufferDescriptor>
{
public readonly uint sizeInBytes;
public readonly uint stride;
public readonly BufferUsage usage;
public readonly string name;
public BufferDescriptor(uint sizeInBytes, uint stride, BufferUsage usage, string name)
{
this.sizeInBytes = sizeInBytes;
this.stride = stride;
this.usage = usage;
this.name = name;
}
public readonly bool Equals(BufferDescriptor other)
{
return sizeInBytes == other.sizeInBytes &&
stride == other.stride &&
usage == other.usage &&
name == other.name;
}
public override readonly bool Equals(object? obj) => obj is BufferDescriptor other && Equals(other);
public override readonly int GetHashCode() => HashCode.Combine(sizeInBytes, name);
public static bool operator ==(BufferDescriptor left, BufferDescriptor right)
{
return left.Equals(right);
}
public static bool operator !=(BufferDescriptor left, BufferDescriptor right)
{
return !(left == right);
}
}
/// <summary>
/// Base interface for pass data that can be stored in the blackboard.
/// </summary>
public interface IPassData
{
}