forked from Misaki/GhostEngine
- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files. - Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration. - Removed deprecated `Logger` and `SerializationTest` classes. - Improved memory management in D3D12 components, including resource allocation and cleanup. - Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility. - Updated `.editorconfig` settings and project references for consistency. - Enabled `nativeDebugging` in `launchSettings.json`.
21 lines
746 B
XML
21 lines
746 B
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Window
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x:Class="Ghost.Graphics.Test.Windows.DebugOutputWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:controls="using:Ghost.Graphics.Test.Controls"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:local="using:Ghost.Graphics.Test.Windows"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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Title="DebugOutputWindow"
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mc:Ignorable="d">
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<Window.SystemBackdrop>
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<MicaBackdrop />
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</Window.SystemBackdrop>
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<Grid>
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<controls:DebugConsole HorizontalAlignment="Stretch" VerticalAlignment="Stretch" />
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</Grid>
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</Window>
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