forked from Misaki/GhostEngine
Added `InternalsVisibleTo` attribute for "Ghost.Editor" in `AssemblyInfo.cs`. Added a binary file `Empty.zip` to the project. Added a new `ProjectMetadata` class in `ProjectMetadata.cs`. Added new states and interfaces for managing application states in `EditorState.cs`, `LandingState.cs`, and `IAppState.cs`. Added a notification service in `INotificationService.cs` and `StackedNotificationService.cs`. Added new XAML files for UI components, including `InspectorView.xaml` and `InternalControls.xaml`. Changed the `ProjectInfo` class in `ProjectInfo.cs` to include a `MetadataPath` property instead of `Path` and `EngineVersion`. Changed the `TemplateInfo` class in `TemplateInfo.cs` to use a struct instead of a class for `TemplateData`. Changed the `ProjectService` class to use the new `ProjectRepository` for managing project data. Removed several using directives and the entire `ProjectRepository` class from `ProjectRepository.cs`, replacing it with a new implementation. Removed old methods and properties in `EntityManager` and `World` classes to improve entity management and component handling. Updated the `Ghost.Data.csproj` file to include the new `Empty.zip` file as a content item. Updated the `ProjectRepository` class to manage project data using SQLite. Updated various XAML files to include new styles and controls, improving the overall UI design. Updated the `CreateProjectViewModel` to include a notification service and handle project creation logic. Updated the test project to include references to the new `Ghost.Graphics` project and modified test cases to align with the new structure.
78 lines
2.7 KiB
XML
78 lines
2.7 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<winex:WindowEx
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x:Class="Ghost.Editor.View.Windows.LandingWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:behaviors="using:CommunityToolkit.WinUI.Behaviors"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:interactivity="using:Microsoft.Xaml.Interactivity"
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xmlns:local="using:Ghost.Editor.View.Windows"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:winex="using:WinUIEx"
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Activated="WindowEx_Activated"
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Closed="WindowEx_Closed"
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IsResizable="False"
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mc:Ignorable="d">
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<Window.SystemBackdrop>
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<MicaBackdrop />
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</Window.SystemBackdrop>
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<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
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<Grid.RowDefinitions>
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<RowDefinition Height="32" />
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<RowDefinition Height="*" />
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</Grid.RowDefinitions>
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<Grid Grid.Row="0">
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<TextBlock
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Margin="24,0,0,0"
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VerticalAlignment="Bottom"
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Style="{StaticResource BodyTextBlockStyle}"
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Text="Ghost Engine" />
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</Grid>
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<Grid Grid.Row="1" Padding="24,0,24,18">
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<RowDefinition Height="*" />
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</Grid.RowDefinitions>
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<SelectorBar
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Grid.Row="0"
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HorizontalAlignment="Right"
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SelectionChanged="SelectorBar_SelectionChanged">
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<SelectorBarItem IsSelected="True" Text="Open">
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<SelectorBarItem.Icon>
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<FontIcon Glyph="" />
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</SelectorBarItem.Icon>
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</SelectorBarItem>
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<SelectorBarItem Text="Create">
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<SelectorBarItem.Icon>
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<FontIcon Glyph="" />
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</SelectorBarItem.Icon>
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</SelectorBarItem>
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</SelectorBar>
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<Frame
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x:Name="ContentFrame"
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Grid.Row="1"
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Padding="8"
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CacheMode="BitmapCache"
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CacheSize="10" />
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</Grid>
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<Grid Grid.Row="1" Padding="16">
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<InfoBar
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x:Name="InfoBar"
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HorizontalAlignment="Right"
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VerticalAlignment="Bottom">
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<interactivity:Interaction.Behaviors>
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<behaviors:StackedNotificationsBehavior x:Name="NotificationQueue" />
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</interactivity:Interaction.Behaviors>
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</InfoBar>
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</Grid>
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</Grid>
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</winex:WindowEx>
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