forked from Misaki/GhostEngine
Major ECS API overhaul: added ComponentSet, refactored ComponentRegistry, and updated all entity/component creation methods. Introduced robust custom serialization infrastructure and per-component source generators for registration and (de)serialization. Updated editor, engine, and test code to use new APIs. Improved code quality, naming, and performance throughout. Removed obsolete code and updated dependencies.
8 lines
184 B
C#
8 lines
184 B
C#
namespace Ghost.Engine.Resources;
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internal class EngineData
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{
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public const string ENGINE_NAME = "Ghost Engine";
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public readonly static Version EngineVersion = new(0, 1, 0);
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} |