forked from Misaki/GhostEngine
56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
using Ghost.Core;
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using Ghost.Graphics.Contracts;
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namespace Ghost.Graphics.RHI;
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public interface IGraphicsEngine : IDisposable
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{
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IRenderDevice Device
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{
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get;
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}
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IShaderCompiler ShaderCompiler
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{
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get;
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}
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IPipelineLibrary PipelineLibrary
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{
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get;
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}
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IResourceDatabase ResourceDatabase
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{
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get;
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}
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IResourceAllocator ResourceAllocator
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{
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get;
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}
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IRenderer CreateRenderer();
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void RemoveRenderer(IRenderer renderer);
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void ClearRenderers();
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/// <summary>
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/// Creates a command buffer for recording rendering commands
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/// </summary>
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/// <param name="type">Type of command buffer to create</param>
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/// <returns>A new command buffer instance</returns>
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ICommandBuffer CreateCommandBuffer(CommandBufferType type = CommandBufferType.Graphics);
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/// <summary>
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/// Creates a swap chain for presentation
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/// </summary>
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/// <param name="desc">Swap chain description</param>
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/// <returns>A new swap chain instance</returns>
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ISwapChain CreateSwapChain(SwapChainDesc desc);
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/// <summary>
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/// Renders the current frame.
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/// </summary>
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void RenderFrame(ICommandBuffer commandBuffer);
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}
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