forked from Misaki/GhostEngine
Added `InternalsVisibleTo` attribute for "Ghost.Graphics" and "Ghost.Editor" in `AssemblyInfo.cs`. Added a new `EngineAssemblyAttribute` in `EngineAssemblyAttribute.cs`. Added a reference to `Misaki.HighPerformance.Unsafe` in `Ghost.Core.csproj`. Added a new `Bounds` struct to represent axis-aligned bounding boxes in `Bounds.cs`. Added new `Color32` and `Color128` structs for color representation in `Color.cs`. Changed the namespace from `Ghost.Editor.Controls` to `Ghost.Editor.Core.Controls` in multiple files. Changed the implicit conversion operator in `ConstPtr<T>` to use a more descriptive parameter name in `ConstPtr.cs`. Changed the `Mesh` class to use `Color128` instead of `Color32` for color representation. Enhanced the `TypeCache` class to load types from assemblies marked with `EngineAssemblyAttribute`. Enhanced the `ProjectService` class to improve the `GetAllProjectAsync` method by filtering out bad projects. Enhanced the `GraphicsPipeline` class to support both DX12 and D3D12 graphics APIs. Enhanced the `Shader` class to include methods for compiling HLSL shaders and managing root signatures. Enhanced the `MeshRenderPass` class to utilize the new shader compilation methods. Refactored the `AppStateMachine` class to use private fields instead of static fields for state management. Refactored the `ComponentDataView` class to use the new namespace and improve organization. Refactored project references in `Ghost.Graphics.csproj` to include new dependencies and remove outdated ones. Made various adjustments to ensure consistency and improve code quality across multiple files.
69 lines
2.0 KiB
C#
69 lines
2.0 KiB
C#
using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using System.Numerics;
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namespace Ghost.Editor.Core.Controls;
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[TemplatePart(Name = "XComponent", Type = typeof(NumberBox))]
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[TemplatePart(Name = "YComponent", Type = typeof(NumberBox))]
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[TemplatePart(Name = "ZComponent", Type = typeof(NumberBox))]
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public sealed partial class Vector3Field : ValueControl<Vector3>
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{
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private NumberBox? _xComponent;
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private NumberBox? _yComponent;
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private NumberBox? _zComponent;
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public Vector3Field()
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{
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DefaultStyleKey = typeof(Vector3Field);
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}
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protected override void ValueChanged(Vector3 oldValue, Vector3 newValue)
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{
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SyncFromValue();
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}
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protected override void OnApplyTemplate()
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{
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base.OnApplyTemplate();
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_xComponent?.ValueChanged -= OnComponentChanged;
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_yComponent?.ValueChanged -= OnComponentChanged;
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_zComponent?.ValueChanged -= OnComponentChanged;
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_xComponent = GetTemplateChild("XComponent") as NumberBox;
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_yComponent = GetTemplateChild("YComponent") as NumberBox;
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_zComponent = GetTemplateChild("ZComponent") as NumberBox;
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SyncFromValue();
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_xComponent?.ValueChanged += OnComponentChanged;
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_yComponent?.ValueChanged += OnComponentChanged;
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_zComponent?.ValueChanged += OnComponentChanged;
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}
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private void SyncFromValue()
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{
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SuppressChangedEvent = true;
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_xComponent?.Value = Value.X;
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_yComponent?.Value = Value.Y;
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_zComponent?.Value = Value.Z;
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SuppressChangedEvent = false;
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}
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private void OnComponentChanged(NumberBox sender, NumberBoxValueChangedEventArgs args)
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{
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if (SuppressChangedEvent)
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{
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return;
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}
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var newValue = new Vector3(
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(float)(_xComponent?.Value ?? 0),
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(float)(_yComponent?.Value ?? 0),
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(float)(_zComponent?.Value ?? 0));
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RiseChangedEvent(Value, newValue);
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Value = newValue;
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}
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} |