Files
GhostEngine/Ghost.DSL/ShaderCompiler/Parser/ParseUtility.cs
Misaki 6a041f75ba Refactor: variant-aware shader/material pipeline overhaul
Major architectural update to graphics/material/shader system:
- Introduced strongly-typed key structs (Key64/Key128) for passes, variants, and pipelines; removed legacy key types.
- Implemented robust hashing and key generation utilities for efficient variant and pipeline lookup/caching.
- Shader compiler now compiles/caches all keyword variants using new key system; includes handled as lists.
- Switched to push constant root signature for per-draw data; updated HLSL and C# codegen accordingly.
- Refactored Material, Shader, and Pass data structures for cache efficiency and variant support.
- Pipeline library and PSO management now use 128-bit keys and variant-specific caching.
- Replaced WorldNode with SceneNode in editor/scene graph; introduced ComponentManager for archetype/query management.
- Migrated math utilities to Misaki.HighPerformance.Mathematics; updated editor controls.
- Updated all HLSL and codegen for new buffer/push constant layouts and macros.
- Misc: project reference cleanup, D3D12 Work Graph support, doc updates, and code modernization.
2026-01-09 22:25:37 +09:00

72 lines
1.8 KiB
C#

namespace Ghost.DSL.ShaderCompiler.Parser;
internal static class ParseUtility
{
public static List<Token> ParseFunctionArguments(ref TokenStreamSlice stream, TokenType tokenType)
{
var args = new List<Token>();
stream.Expect(TokenType.LParen);
while (!stream.Peek().type.Equals(TokenType.RParen))
{
var argToken = stream.Expect(tokenType);
args.Add(argToken);
if (stream.Peek().type == TokenType.Comma)
{
stream.Consume();
}
else
{
break;
}
}
stream.Expect(TokenType.RParen);
return args;
}
public static FunctionCallDeclaration ParseFunction(ref TokenStreamSlice stream, TokenType tokenType)
{
var functionToken = stream.Expect(TokenType.Identifier);
var args = ParseFunctionArguments(ref stream, tokenType);
stream.Expect(TokenType.Semicolon);
return new FunctionCallDeclaration
{
name = functionToken,
arguments = args
};
}
public static bool TrySliceLine(ref TokenStreamSlice stream, out TokenStreamSlice lineStream)
{
var length = 0;
if (!stream.TryPeek(out var nextToken))
{
lineStream = default;
return false;
}
while (!nextToken.Match(TokenType.Semicolon) && !nextToken.Match(TokenType.RBrace))
{
length++;
if (!stream.TryPeek(length, out nextToken))
{
break;
}
}
if (length > 0)
{
lineStream = stream.Slice(length);
stream.Consume(); // Consume the semicolon
return true;
}
lineStream = default;
return false;
}
}