Files
GhostEngine/Ghost.DSL/ShaderCompiler/Parser/PipelineBlock.cs
Misaki 6a041f75ba Refactor: variant-aware shader/material pipeline overhaul
Major architectural update to graphics/material/shader system:
- Introduced strongly-typed key structs (Key64/Key128) for passes, variants, and pipelines; removed legacy key types.
- Implemented robust hashing and key generation utilities for efficient variant and pipeline lookup/caching.
- Shader compiler now compiles/caches all keyword variants using new key system; includes handled as lists.
- Switched to push constant root signature for per-draw data; updated HLSL and C# codegen accordingly.
- Refactored Material, Shader, and Pass data structures for cache efficiency and variant support.
- Pipeline library and PSO management now use 128-bit keys and variant-specific caching.
- Replaced WorldNode with SceneNode in editor/scene graph; introduced ComponentManager for archetype/query management.
- Migrated math utilities to Misaki.HighPerformance.Mathematics; updated editor controls.
- Updated all HLSL and codegen for new buffer/push constant layouts and macros.
- Misc: project reference cleanup, D3D12 Work Graph support, doc updates, and code modernization.
2026-01-09 22:25:37 +09:00

144 lines
5.2 KiB
C#

using Ghost.Core.Graphics;
namespace Ghost.DSL.ShaderCompiler.Parser;
internal class PipelineBlock : IBlockParser<PipelineSyntax, PipelineSemantic>
{
public static bool ShouldEnter(Token token)
{
return token.Match(TokenType.Keyword, TokenLexicon.KnownKeywords.PIPELINE);
}
public static PipelineSyntax Parse(TokenStreamSlice stream)
{
stream.Expect(TokenType.Keyword);
stream.Expect(TokenType.LBrace);
var pipeline = new PipelineSyntax();
var bodyStream = stream.Slice(stream.Remaining - 1);
while (bodyStream.HasMore)
{
var stateToken = bodyStream.Expect(TokenType.Identifier);
bodyStream.Expect(TokenType.Equals);
var valueToken = bodyStream.Expect(TokenType.Identifier | TokenType.Number);
pipeline.values ??= new();
pipeline.values.Add(new ValueDeclaration
{
name = stateToken,
value = valueToken
});
bodyStream.Expect(TokenType.Semicolon);
}
stream.Expect(TokenType.RBrace);
return pipeline;
}
public static PipelineSemantic? SemanticAnalysis(PipelineSyntax? syntax, List<DSLShaderError> errors)
{
if (syntax == null)
{
return null;
}
var semantic = new PipelineSemantic();
if (syntax.values != null)
{
foreach (var valueDecl in syntax.values)
{
switch (valueDecl.name.lexeme)
{
case TokenLexicon.KnownPipelineProperties.ZTEST:
if (Enum.TryParse<ZTest>(valueDecl.value.lexeme, true, out var zTest))
{
semantic.zTest = zTest;
}
else
{
errors.Add(new DSLShaderError
{
message = $"Invalid ZTest option: {valueDecl.value.lexeme}",
line = valueDecl.value.line,
column = valueDecl.value.column
});
}
break;
case TokenLexicon.KnownPipelineProperties.ZWRITE:
if (Enum.TryParse<ZWrite>(valueDecl.value.lexeme, true, out var zWrite))
{
semantic.zWrite = zWrite;
}
else
{
errors.Add(new DSLShaderError
{
message = $"Invalid ZWrite option: {valueDecl.value.lexeme}",
line = valueDecl.value.line,
column = valueDecl.value.column
});
}
break;
case TokenLexicon.KnownPipelineProperties.CULL:
if (Enum.TryParse<Cull>(valueDecl.value.lexeme, true, out var cull))
{
semantic.cull = cull;
}
else
{
errors.Add(new DSLShaderError
{
message = $"Invalid Cull option: {valueDecl.value.lexeme}",
line = valueDecl.value.line,
column = valueDecl.value.column
});
}
break;
case TokenLexicon.KnownPipelineProperties.BLEND:
if (Enum.TryParse<Blend>(valueDecl.value.lexeme, true, out var blend))
{
semantic.blend = blend;
}
else
{
errors.Add(new DSLShaderError
{
message = $"Invalid Blend option: {valueDecl.value.lexeme}",
line = valueDecl.value.line,
column = valueDecl.value.column
});
}
break;
case TokenLexicon.KnownPipelineProperties.COLORMASK:
if (Enum.TryParse<ColorWriteMask>(valueDecl.value.lexeme, true, out var colorMask))
{
semantic.colorMask = colorMask;
}
else
{
errors.Add(new DSLShaderError
{
message = $"Invalid Color Mask value: {valueDecl.value.lexeme}",
line = valueDecl.value.line,
column = valueDecl.value.column
});
}
break;
default:
break;
}
}
}
return semantic;
}
}