Files
GhostEngine/Ghost.Graphics.Test/Windows/DebugOutputWindow.xaml
Misaki 6f786a0698 Refactor namespaces and improve resource handling
- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files.
- Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration.
- Removed deprecated `Logger` and `SerializationTest` classes.
- Improved memory management in D3D12 components, including resource allocation and cleanup.
- Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility.
- Updated `.editorconfig` settings and project references for consistency.
- Enabled `nativeDebugging` in `launchSettings.json`.
2025-11-11 21:30:47 +09:00

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Window
x:Class="Ghost.Graphics.Test.Windows.DebugOutputWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="using:Ghost.Graphics.Test.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:Ghost.Graphics.Test.Windows"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="DebugOutputWindow"
mc:Ignorable="d">
<Window.SystemBackdrop>
<MicaBackdrop />
</Window.SystemBackdrop>
<Grid>
<controls:DebugConsole HorizontalAlignment="Stretch" VerticalAlignment="Stretch" />
</Grid>
</Window>