Files
GhostEngine/Ghost.UnitTest/AssetDatabaseIntegrationTest.cs
2026-01-29 14:03:24 +09:00

388 lines
16 KiB
C#

using Ghost.Editor.Core.AssetHandle;
using Ghost.Data.Services;
namespace Ghost.UnitTest;
/// <summary>
/// Comprehensive integration tests for AssetDatabase.
/// Tests database operations, file system watchers, searching, importing, and race conditions.
/// </summary>
[TestClass]
[DoNotParallelize] // AssetDatabase is a singleton, tests must run sequentially
public class AssetDatabaseIntegrationTest
{
private string _testProjectDir = string.Empty;
private string _testAssetsDir = string.Empty;
public TestContext TestContext { get; set; }
[TestInitialize]
public async Task Setup()
{
// Create temporary test project structure
_testProjectDir = Path.Combine(Path.GetTempPath(), "GhostAssetDBIntegration_" + Guid.NewGuid().ToString());
_testAssetsDir = Path.Combine(_testProjectDir, ProjectService.ASSETS_FOLDER);
Directory.CreateDirectory(_testProjectDir);
Directory.CreateDirectory(_testAssetsDir);
Directory.CreateDirectory(Path.Combine(_testProjectDir, ProjectService.CACHE_FOLDER));
Directory.CreateDirectory(Path.Combine(_testProjectDir, ProjectService.CONFIG_FOLDER));
Console.WriteLine($"Test project directory: {_testProjectDir}");
Console.WriteLine($"Test assets directory: {_testAssetsDir}");
// Create a minimal project file with required metadata
var projectPath = Path.Combine(_testProjectDir, "TestProject.gproj");
// Create a proper ProjectMetadata instance
var metadata = new Ghost.Data.Models.ProjectMetadata("TestProject", new Version(1, 0, 0));
await using var fileStream = File.Create(projectPath);
await System.Text.Json.JsonSerializer.SerializeAsync(fileStream, metadata, Ghost.Data.JsonContext.Default.ProjectMetadata, TestContext.CancellationToken);
await fileStream.FlushAsync(TestContext.CancellationToken);
fileStream.Close();
// Set CurrentProject directly
var projectMetadataInfo = new Data.Models.ProjectMetadataInfo(projectPath, metadata);
ProjectService.CurrentProject = projectMetadataInfo;
// Initialize AssetDatabase
AssetDatabase.Initialize(TestContext.CancellationToken);
// Give the file system watcher time to start
await Task.Delay(100, TestContext.CancellationToken);
}
[TestCleanup]
public void Cleanup()
{
// Shutdown AssetDatabase to release file watchers
try
{
AssetDatabase.Shutdown();
}
catch
{
// Ignore shutdown errors
}
// Clean up test directory
if (Directory.Exists(_testProjectDir))
{
try
{
// Add delay to allow file handles to be released
Thread.Sleep(100);
Directory.Delete(_testProjectDir, true);
}
catch
{
// Ignore cleanup errors
}
}
}
/// <summary>
/// Helper to wait for file system events to be processed.
/// </summary>
private async Task WaitForFileSystemEvents(int delayMs = 300)
{
await Task.Delay(delayMs, TestContext.CancellationToken);
AssetDatabase.FlushPendingCommands();
// Give a bit more time after flush for any final processing
await Task.Delay(50, TestContext.CancellationToken);
}
[TestMethod]
public async Task TestAutoMetaGeneration_WhenFileCreated()
{
// Create a test file directly in the file system
var testFile = Path.Combine(_testAssetsDir, "test.txt");
await File.WriteAllTextAsync(testFile, "Hello World", TestContext.CancellationToken);
// Wait for file system watcher to react and process commands
await WaitForFileSystemEvents();
// Check if meta file was auto-generated
var metaFile = testFile + ".gmeta";
Assert.IsTrue(File.Exists(metaFile), "Meta file should be auto-generated");
// Verify meta file content
var metaContent = await File.ReadAllTextAsync(metaFile, TestContext.CancellationToken);
Assert.Contains("Guid", metaContent, "Meta file should contain GUID");
}
[TestMethod]
public async Task TestFindAssetsByName_WithWildcards()
{
// Create test files
await File.WriteAllTextAsync(Path.Combine(_testAssetsDir, "player.txt"), "data", TestContext.CancellationToken);
await File.WriteAllTextAsync(Path.Combine(_testAssetsDir, "player1.txt"), "data", TestContext.CancellationToken);
await File.WriteAllTextAsync(Path.Combine(_testAssetsDir, "player2.txt"), "data", TestContext.CancellationToken);
await File.WriteAllTextAsync(Path.Combine(_testAssetsDir, "enemy.txt"), "data", TestContext.CancellationToken);
// Wait for database to update
await WaitForFileSystemEvents();
// Test wildcard search: player*
var results = await AssetDatabase.FindAssetsByNameAsync("player*", TestContext.CancellationToken);
Assert.HasCount(3, results, "Should find 3 files matching 'player*'");
// Test single character wildcard: player?
results = await AssetDatabase.FindAssetsByNameAsync("player?.txt", TestContext.CancellationToken);
Assert.HasCount(2, results, "Should find 2 files matching 'player?.txt'");
// Test exact match
results = await AssetDatabase.FindAssetsByNameAsync("enemy.txt", TestContext.CancellationToken);
Assert.HasCount(1, results, "Should find 1 file matching 'enemy.txt'");
}
[TestMethod]
public async Task TestFileRename_ViaFileSystem()
{
// Create a file
var originalPath = Path.Combine(_testAssetsDir, "original.txt");
await File.WriteAllTextAsync(originalPath, "data", TestContext.CancellationToken);
await WaitForFileSystemEvents();
// Get the GUID before rename
var guidResult = AssetDatabase.PathToGuid(originalPath);
Assert.IsTrue(guidResult.IsSuccess, "Should be able to get GUID before rename");
var guid = guidResult.Value;
// Rename via file system
var newPath = Path.Combine(_testAssetsDir, "renamed.txt");
File.Move(originalPath, newPath);
await WaitForFileSystemEvents();
// Check if meta file was also moved
var newMetaPath = newPath + ".gmeta";
Assert.IsTrue(File.Exists(newMetaPath), "Meta file should be moved with the asset");
// Verify GUID is preserved
var newGuidResult = AssetDatabase.PathToGuid(newPath);
Assert.IsTrue(newGuidResult.IsSuccess, "Should be able to get GUID after rename");
Assert.AreEqual(guid, newGuidResult.Value, "GUID should be preserved after rename");
}
[TestMethod]
public async Task TestFileDelete_ViaFileSystem()
{
// Create a file
var filePath = Path.Combine(_testAssetsDir, "todelete.txt");
await File.WriteAllTextAsync(filePath, "data", TestContext.CancellationToken);
await WaitForFileSystemEvents();
var guidResult = AssetDatabase.PathToGuid(filePath);
Assert.IsTrue(guidResult.IsSuccess);
var guid = guidResult.Value;
// Delete via file system
File.Delete(filePath);
await WaitForFileSystemEvents();
// Meta file should also be deleted
var metaPath = filePath + ".gmeta";
Assert.IsFalse(File.Exists(metaPath), "Meta file should be deleted with asset");
// Asset should be removed from database
var pathResult = AssetDatabase.GuidToPath(guid);
Assert.IsTrue(pathResult.IsFailure, "Asset should be removed from database");
}
[TestMethod]
public async Task TestFileCreate_ViaAPI()
{
var filePath = Path.Combine(_testAssetsDir, "apiCreated.txt");
// Create via API
var result = await AssetDatabase.CreateAssetAsync(filePath, TestContext.CancellationToken);
Assert.IsTrue(result.IsSuccess, "Should create asset successfully");
// File and meta should exist
Assert.IsTrue(File.Exists(filePath), "Asset file should exist");
Assert.IsTrue(File.Exists(filePath + ".gmeta"), "Meta file should exist");
// Should be in database
var guidResult = AssetDatabase.PathToGuid(filePath);
Assert.IsTrue(guidResult.IsSuccess, "Asset should be in database");
}
[TestMethod]
public async Task TestFileMove_ViaAPI()
{
// Create initial file
var sourcePath = Path.Combine(_testAssetsDir, "source.txt");
await File.WriteAllTextAsync(sourcePath, "data", TestContext.CancellationToken);
await WaitForFileSystemEvents();
var guid = AssetDatabase.PathToGuid(sourcePath).Value;
// Create subdirectory
var subDir = Path.Combine(_testAssetsDir, "SubFolder");
Directory.CreateDirectory(subDir);
var destPath = Path.Combine(subDir, "source.txt");
// Move via API
var result = await AssetDatabase.MoveAssetAsync(sourcePath, destPath, TestContext.CancellationToken);
Assert.IsTrue(result.IsSuccess, $"Should move asset successfully. Error: {result.Message}");
// Old file should not exist
Assert.IsFalse(File.Exists(sourcePath), "Source file should not exist");
Assert.IsFalse(File.Exists(sourcePath + ".gmeta"), "Source meta should not exist");
// New file should exist
Assert.IsTrue(File.Exists(destPath), "Destination file should exist");
Assert.IsTrue(File.Exists(destPath + ".gmeta"), "Destination meta should exist");
// GUID should be preserved
var newGuid = AssetDatabase.PathToGuid(destPath).Value;
Assert.AreEqual(guid, newGuid, "GUID should be preserved");
}
[TestMethod]
public async Task TestFileCopy_ViaAPI()
{
// Create initial file
var sourcePath = Path.Combine(_testAssetsDir, "tocopy.txt");
await File.WriteAllTextAsync(sourcePath, "data", TestContext.CancellationToken);
await WaitForFileSystemEvents();
var sourceGuid = AssetDatabase.PathToGuid(sourcePath).Value;
var destPath = Path.Combine(_testAssetsDir, "copied.txt");
// Copy via API
var result = await AssetDatabase.CopyAssetAsync(sourcePath, destPath, TestContext.CancellationToken);
Assert.IsTrue(result.IsSuccess, "Should copy asset successfully");
// Both files should exist
Assert.IsTrue(File.Exists(sourcePath), "Source file should still exist");
Assert.IsTrue(File.Exists(destPath), "Destination file should exist");
// Both should have different GUIDs
var destGuid = AssetDatabase.PathToGuid(destPath).Value;
Assert.AreNotEqual(sourceGuid, destGuid, "Copied asset should have different GUID");
}
[TestMethod]
public async Task TestFileDelete_ViaAPI()
{
// Create initial file
var filePath = Path.Combine(_testAssetsDir, "todelete2.txt");
await File.WriteAllTextAsync(filePath, "data", TestContext.CancellationToken);
await WaitForFileSystemEvents();
var guid = AssetDatabase.PathToGuid(filePath).Value;
// Delete via API
var result = await AssetDatabase.DeleteAssetAsync(filePath, TestContext.CancellationToken);
Assert.IsTrue(result.IsSuccess, "Should delete asset successfully");
// File and meta should not exist
Assert.IsFalse(File.Exists(filePath), "File should be deleted");
Assert.IsFalse(File.Exists(filePath + ".gmeta"), "Meta should be deleted");
// Should be removed from database
var pathResult = AssetDatabase.GuidToPath(guid);
Assert.IsTrue(pathResult.IsFailure, "Asset should be removed from database");
}
[TestMethod]
public async Task TestRaceCondition_MultipleFileCreations()
{
// Create multiple files simultaneously to test debouncing
var tasks = new List<Task>();
var fileNames = new List<string>();
for (int i = 0; i < 10; i++)
{
var fileName = $"race{i}.txt";
fileNames.Add(fileName);
var filePath = Path.Combine(_testAssetsDir, fileName);
tasks.Add(Task.Run(async () =>
{
await File.WriteAllTextAsync(filePath, $"data{i}", TestContext.CancellationToken);
}, TestContext.CancellationToken));
}
await Task.WhenAll(tasks);
await WaitForFileSystemEvents(500); // Wait for all file system events
// All files should have exactly one meta file
foreach (var fileName in fileNames)
{
var filePath = Path.Combine(_testAssetsDir, fileName);
var metaPath = filePath + ".gmeta";
Assert.IsTrue(File.Exists(metaPath), $"Meta file should exist for {fileName}");
// Read meta and verify it's valid JSON
var metaContent = await File.ReadAllTextAsync(metaPath, TestContext.CancellationToken);
Assert.Contains("Guid", metaContent, $"Meta file should be valid for {fileName}");
}
}
[TestMethod]
public async Task TestTagSearching()
{
// Create files and add tags
var file1 = Path.Combine(_testAssetsDir, "tagged1.txt");
var file2 = Path.Combine(_testAssetsDir, "tagged2.txt");
var file3 = Path.Combine(_testAssetsDir, "untagged.txt");
await File.WriteAllTextAsync(file1, "data", TestContext.CancellationToken);
await File.WriteAllTextAsync(file2, "data", TestContext.CancellationToken);
await File.WriteAllTextAsync(file3, "data", TestContext.CancellationToken);
await WaitForFileSystemEvents();
var guid1 = AssetDatabase.PathToGuid(file1).Value;
var guid2 = AssetDatabase.PathToGuid(file2).Value;
// Add tags
await AssetDatabase.SetAssetTagsAsync(guid1, new List<string> { "Test", "Player" }, TestContext.CancellationToken);
await AssetDatabase.SetAssetTagsAsync(guid2, new List<string> { "Test", "Enemy" }, TestContext.CancellationToken);
// Search by tag
var testAssets = await AssetDatabase.FindAssetsByTagAsync("Test", TestContext.CancellationToken);
Assert.HasCount(2, testAssets, "Should find 2 assets with 'Test' tag");
var playerAssets = await AssetDatabase.FindAssetsByTagAsync("Player", TestContext.CancellationToken);
Assert.HasCount(1, playerAssets, "Should find 1 asset with 'Player' tag");
}
[TestMethod]
public async Task TestRefreshAsync_DoesNotDuplicateMetadata()
{
// Create a file
var filePath = Path.Combine(_testAssetsDir, "refresh.txt");
await File.WriteAllTextAsync(filePath, "data", TestContext.CancellationToken);
await WaitForFileSystemEvents();
var guid1 = AssetDatabase.PathToGuid(filePath).Value;
// Call RefreshAsync multiple times
await AssetDatabase.RefreshAsync(TestContext.CancellationToken);
await AssetDatabase.RefreshAsync(TestContext.CancellationToken);
await AssetDatabase.RefreshAsync(TestContext.CancellationToken);
// GUID should remain the same
var guid2 = AssetDatabase.PathToGuid(filePath).Value;
Assert.AreEqual(guid1, guid2, "GUID should not change after refresh");
// Only one meta file should exist
var metaFiles = Directory.GetFiles(_testAssetsDir, "refresh.txt.gmeta");
Assert.HasCount(1, metaFiles, "Should have exactly one meta file");
}
[TestMethod]
public async Task ThreadSafetyTest()
{
var testFile = Path.Combine(_testAssetsDir, "test.txt");
await File.WriteAllTextAsync(testFile, "Hello World", TestContext.CancellationToken);
await AssetDatabase.RefreshAsync(TestContext.CancellationToken); // This will cause race conditions if not handle properly because both AssetDatabase and FileSystemWatcher are involved
}
}