Files
GhostEngine/Ghost.Graphics/Core/Material.cs

289 lines
7.9 KiB
C#

using Ghost.Core;
using Ghost.Core.Graphics;
using Ghost.Graphics.RHI;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.LowLevel.Utilities;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ghost.Graphics.Core;
internal struct CBufferCache : IResourceReleasable
{
private UnsafeArray<byte> _cpuData;
private Handle<GraphicsBuffer> _gpuResource;
private uint _size;
public readonly UnsafeArray<byte> CpuData => _cpuData;
public readonly Handle<GraphicsBuffer> GpuResource => _gpuResource;
public readonly uint Size => _size;
public readonly bool IsCreated => _size != 0 && _gpuResource.IsValid && _cpuData.IsCreated;
public CBufferCache(Handle<GraphicsBuffer> buffer, uint bufferSize)
{
_size = bufferSize;
_cpuData = new UnsafeArray<byte>((int)bufferSize, Allocator.Persistent);
_gpuResource = buffer;
}
public void ReleaseResource(IResourceDatabase database)
{
if (!IsCreated)
{
return;
}
_cpuData.Dispose();
database.ReleaseResource(GpuResource.AsResource());
_gpuResource = Handle<GraphicsBuffer>.Invalid;
_size = 0;
}
}
public struct Material : IResourceReleasable
{
private struct PipelineOverride
{
public Key64<ShaderPass> shaderPass;
public PipelineState options;
}
private Identifier<Shader> _shader;
private UnsafeArray<PipelineOverride> _passPipelineOverride;
private bool _isDirty;
internal CBufferCache _cBufferCache;
internal LocalKeywordSet _keywordMask;
public readonly Identifier<Shader> Shader => _shader;
public readonly bool IsDirty => _isDirty;
public int ActivePassIndex
{
get; set;
}
public Error SetShader(Identifier<Shader> shaderId, IResourceAllocator allocator, IResourceDatabase database)
{
if (!shaderId.IsValid)
{
return Error.InvalidArgument;
}
_cBufferCache.ReleaseResource(database);
_shader = shaderId;
var r = database.GetShaderReference(shaderId);
if (r.IsFailure)
{
return r.Error;
}
ref readonly var shader = ref r.Value;
if (_passPipelineOverride.Count < shader.PassCount)
{
if (!_passPipelineOverride.IsCreated)
{
_passPipelineOverride = new UnsafeArray<PipelineOverride>(shader.PassCount, Allocator.Persistent);
}
else
{
_passPipelineOverride.Resize(shader.PassCount);
}
}
_keywordMask.Clear();
for (var i = 0; i < shader.PassCount; i++)
{
ref var pass = ref shader.GetPassReference(i);
_passPipelineOverride[i] = new PipelineOverride
{
shaderPass = pass.Key,
options = pass.DeafaultState,
};
}
if (shader.CBufferSize != 0)
{
var desc = new BufferDesc
{
Size = shader.CBufferSize,
Usage = BufferUsage.Raw | BufferUsage.ShaderResource,
MemoryType = ResourceMemoryType.Default,
};
var buffer = allocator.CreateBuffer(ref desc, "MaterialCBuffer");
_cBufferCache = new CBufferCache(buffer, shader.CBufferSize);
}
return Error.None;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly unsafe Result<T, Error> GetPropertyCache<T>()
where T : unmanaged
{
if (sizeof(T) != _cBufferCache.Size)
{
return Error.InvalidArgument;
}
return *(T*)_cBufferCache.CpuData.GetUnsafePtr();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ReadOnlySpan<byte> GetRawPropertyCache()
{
if (_cBufferCache.Size == 0)
{
return [];
}
return _cBufferCache.CpuData.AsSpan(0, (int)_cBufferCache.Size);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe Error SetPropertyCache<T>(ref readonly T data)
where T : unmanaged
{
if (sizeof(T) != _cBufferCache.Size)
{
return Error.InvalidArgument;
}
var dataSpan = MemoryMarshal.AsBytes(new ReadOnlySpan<T>(in data));
var cacheSpan = _cBufferCache.CpuData.AsSpan();
if (cacheSpan.SequenceEqual(dataSpan))
{
return Error.None;
}
dataSpan.CopyTo(cacheSpan);
_isDirty = true;
return Error.None;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Error SetRawPropertyCache(ReadOnlySpan<byte> data)
{
if (data.Length != _cBufferCache.Size)
{
return Error.InvalidArgument;
}
var cacheSpan = _cBufferCache.CpuData.AsSpan();
if (cacheSpan.SequenceEqual(data))
{
return Error.None;
}
data.CopyTo(cacheSpan);
_isDirty = true;
return Error.None;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly PipelineState GetPassPipelineOverride(int passIndex)
{
return _passPipelineOverride[passIndex].options;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetPassPipelineOverride(int passIndex, ref readonly PipelineState options)
{
ref var pipelineOverride = ref _passPipelineOverride[passIndex];
pipelineOverride.options = options;
_isDirty = true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Error SetKeyword(IResourceDatabase resourceDatabase, int keywordId, bool enabled)
{
var r = resourceDatabase.GetShaderReference(_shader);
if (r.IsFailure)
{
return r.Error;
}
ref readonly var shader = ref r.Value;
var localIndex = shader.GetLocalKeywordIndex(keywordId);
if (localIndex == -1)
{
return Error.NotFound;
}
_keywordMask.SetKeyword(localIndex, enabled);
_isDirty = true;
return Error.None;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool IsKeywordEnabled(IResourceDatabase resourceDatabase, int keywordId)
{
var r = resourceDatabase.GetShaderReference(_shader);
if (r.IsFailure)
{
return false;
}
ref readonly var shader = ref r.Value;
var localIndex = shader.GetLocalKeywordIndex(keywordId);
if (localIndex == -1)
{
return false;
}
return _keywordMask.IsKeywordEnabled(localIndex);
}
public readonly void UploadData(ICommandBuffer cmd, IResourceDatabase resourceDatabase)
{
if (!_isDirty)
{
return;
}
var cbufferResource = _cBufferCache.GpuResource.AsResource();
var r = resourceDatabase.GetResourceBarrierData(cbufferResource);
if (r.IsFailure)
{
return;
}
var barrierData = r.Value;
var desc = BarrierDesc.Buffer(
cbufferResource,
barrierData.sync,
BarrierSync.Copy,
barrierData.access,
BarrierAccess.CopyDest);
cmd.ResourceBarrier(desc);
cmd.UploadBuffer(_cBufferCache.GpuResource, _cBufferCache.CpuData.AsSpan());
desc = BarrierDesc.Buffer(
cbufferResource,
BarrierSync.Copy,
BarrierSync.AllShading,
BarrierAccess.CopyDest,
BarrierAccess.ShaderResource);
cmd.ResourceBarrier(desc);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IResourceReleasable.ReleaseResource(IResourceDatabase database)
{
_cBufferCache.ReleaseResource(database);
_passPipelineOverride.Dispose();
}
}