Files
GhostEngine/Ghost.Entities/Ghost.Entities.csproj
Misaki eed1b9d3d0 Refactor graphics engine dependencies and structure
Removed references to `Misaki.HighPerformance.Unsafe` and replaced them with `Misaki.HighPerformance.LowLevel` in multiple files.
Removed calls to `AllocationManager.Initialize()` and `AllocationManager.Dispose()` in `EngineCore.cs`.
Added new methods to the `ICommandBuffer` interface for enhanced rendering capabilities.
Updated the `D3D12CommandBuffer` class to implement new graphics command handling methods.
Added the `Material` class to manage shader properties and caching for improved performance.
Encapsulated shader compilation and reflection processes within the `Shader` class for better organization.
Added the `CBufferCache` struct to optimize GPU resource management for constant buffer data.
Updated the `MeshRenderPass` class to utilize the new `Material` class for dynamic mesh rendering.
Updated various project files to reflect the restructuring of dependencies.
Modified XAML files and code-behind for improved readability and maintainability.
2025-07-07 22:59:47 +09:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<DesignTime>True</DesignTime>
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<DependentUpon>QueryRefComponent.tt</DependentUpon>
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<None Update="Template\QueryEnumerable.tt">
<Generator>TextTemplatingFileGenerator</Generator>
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<Generator>TextTemplatingFilePreprocessor</Generator>
<LastGenOutput>Helpers.cs</LastGenOutput>
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<Generator>TextTemplatingFileGenerator</Generator>
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<Generator>TextTemplatingFileGenerator</Generator>
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<ItemGroup>
<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
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<DesignTime>True</DesignTime>
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<Compile Update="Template\QueryEnumerable.cs">
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<AutoGen>True</AutoGen>
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<Folder Include="Helpers\" />
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<ItemGroup>
<ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
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</Project>