forked from Misaki/GhostEngine
Removed references to `Misaki.HighPerformance.Unsafe` and replaced them with `Misaki.HighPerformance.LowLevel` in multiple files. Removed calls to `AllocationManager.Initialize()` and `AllocationManager.Dispose()` in `EngineCore.cs`. Added new methods to the `ICommandBuffer` interface for enhanced rendering capabilities. Updated the `D3D12CommandBuffer` class to implement new graphics command handling methods. Added the `Material` class to manage shader properties and caching for improved performance. Encapsulated shader compilation and reflection processes within the `Shader` class for better organization. Added the `CBufferCache` struct to optimize GPU resource management for constant buffer data. Updated the `MeshRenderPass` class to utilize the new `Material` class for dynamic mesh rendering. Updated various project files to reflect the restructuring of dependencies. Modified XAML files and code-behind for improved readability and maintainability.
148 lines
4.1 KiB
Plaintext
148 lines
4.1 KiB
Plaintext
<#@ template language="C#" #>
|
|
<#@ output extension=".cs" #>
|
|
<#@ assembly name="System.Core" #>
|
|
<#@ import namespace="System.Text" #>
|
|
<#@ import namespace="System.Linq" #>
|
|
<#@ include file="Helpers.ttinclude" #>
|
|
|
|
using Ghost.Core;
|
|
using Ghost.Entities.Components;
|
|
using Ghost.Entities.Query;
|
|
using Misaki.HighPerformance.LowLevel.Collections;
|
|
|
|
namespace Ghost.Entities;
|
|
|
|
<# for (int arity = 1; arity <= Amount; arity++) {
|
|
var generics = AppendGenerics(arity);
|
|
var restrictions = AppendGenericRestrictions(arity, "unmanaged, IComponentData");
|
|
var poolParams = Enumerable.Range(0, arity)
|
|
.Select(i => $"ComponentPool<T{i}> pool{i}")
|
|
.Aggregate((a, b) => a + ", " + b);
|
|
var constructorParams = Enumerable.Range(0, arity)
|
|
.Select(i => $"_pool{i}")
|
|
.Aggregate((a, b) => a + ", " + b);
|
|
|
|
#>
|
|
public struct QueryEnumerable<<#= generics #>>
|
|
<#= restrictions #>
|
|
{
|
|
private readonly World _world;
|
|
|
|
<# for (int i = 0; i < arity; i++){ #>
|
|
private readonly ComponentPool<T<#= i #>> _pool<#= i #>;
|
|
<# } #>
|
|
private readonly int _count;
|
|
|
|
private QueryFilter _filters;
|
|
internal readonly QueryFilter Filters => _filters;
|
|
|
|
internal QueryEnumerable(World world, <#= poolParams #>, int count)
|
|
{
|
|
_world = world;
|
|
|
|
<# for (int i = 0; i < arity; i++) { #>
|
|
_pool<#= i #> = pool<#= i #>;
|
|
<# } #>
|
|
|
|
_count = count;
|
|
|
|
_filters = new();
|
|
<# for (int i = 0; i < arity; i++) {#>
|
|
_filters._all.Add(TypeHandle.Get<T<#= i #>>());
|
|
<# } #>
|
|
}
|
|
|
|
public readonly Enumerator GetEnumerator() => new (_world, <#= constructorParams #>, _count, _filters);
|
|
|
|
public ref struct Enumerator
|
|
{
|
|
private readonly World _world;
|
|
private readonly ReadOnlySpan<Entity> _entities;
|
|
|
|
<# for (int i = 0; i < arity; i++){ #>
|
|
private readonly ComponentPool<T<#= i #>> _pool<#= i #>;
|
|
<# } #>
|
|
|
|
private int _index;
|
|
private readonly int _count;
|
|
|
|
private BitSet _filterMask;
|
|
|
|
public QueryItem<<#= generics #>> Current
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
internal Enumerator(World world, <#= poolParams #>, int count, QueryFilter filters)
|
|
{
|
|
_world = world;
|
|
_entities = _world.EntityManager.Entities;
|
|
|
|
<# for (int i = 0; i < arity; i++){ #>
|
|
_pool<#= i #> = pool<#= i #>;
|
|
<# } #>
|
|
|
|
_count = count;
|
|
_index = -1;
|
|
_filterMask = filters.ComputeFilterBitMask(_world);
|
|
|
|
Current = default;
|
|
}
|
|
|
|
public bool MoveNext()
|
|
{
|
|
_index = _filterMask.NextSetBit(_index + 1);
|
|
if (_index < 0 || _index >= _world.EntityManager.EntityCount)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Current = new QueryItem<<#= generics #>>(_entities[_index], <#= constructorParams #>);
|
|
return true;
|
|
}
|
|
}
|
|
<# for (int i = 1; i <= ExtensionAmount; i++) {
|
|
var compGenerics = AppendGenerics(i, "TComponent");
|
|
var compRestrictions = AppendGenericRestrictions(i, "TComponent", "unmanaged, IComponentData");
|
|
#>
|
|
|
|
public readonly QueryEnumerable<<#= generics #>> WithAll<<#= compGenerics #>>()
|
|
<#= compRestrictions #>
|
|
{
|
|
<# for (int j = 0; j < i; j++) {#>
|
|
_filters._all.Add(TypeHandle.Get<TComponent<#= j #>>());
|
|
<# } #>
|
|
return this;
|
|
}
|
|
|
|
public readonly QueryEnumerable<<#= generics #>> WithAny<<#= compGenerics #>>()
|
|
<#= compRestrictions #>
|
|
{
|
|
<# for (int j = 0; j < i; j++) {#>
|
|
_filters._any.Add(TypeHandle.Get<TComponent<#= j #>>());
|
|
<# } #>
|
|
return this;
|
|
}
|
|
|
|
public readonly QueryEnumerable<<#= generics #>> WithAbsent<<#= compGenerics #>>()
|
|
<#= compRestrictions #>
|
|
{
|
|
<# for (int j = 0; j < i; j++) {#>
|
|
_filters._absent.Add(TypeHandle.Get<TComponent<#= j #>>());
|
|
<# } #>
|
|
return this;
|
|
}
|
|
|
|
public readonly QueryEnumerable<<#= generics #>> WithDisabled<<#= compGenerics #>>()
|
|
<#= compRestrictions #>
|
|
{
|
|
<# for (int j = 0; j < i; j++) {#>
|
|
_filters._disabled.Add(TypeHandle.Get<TComponent<#= j #>>());
|
|
<# } #>
|
|
return this;
|
|
}
|
|
<# } #>
|
|
}
|
|
|
|
<# } #> |