forked from Misaki/GhostEngine
11 lines
467 B
C#
11 lines
467 B
C#
namespace Ghost.Editor.Core.Resources;
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internal static class FileExtensions
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{
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public const string PROJECT_FILE_EXTENSION = ".ghostproj";
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public const string TEMPLATE_FILE_EXTENSION = ".ghosttemplate";
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public const string SCENE_FILE_EXTENSION = ".ghostscene";
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public const string ASSET_FILE_EXTENSION = ".ghostasset";
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public const string SHADER_FILE_EXTENSION = ".ghostshader";
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public const string MATERIAL_FILE_EXTENSION = ".ghostmaterial";
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} |