forked from Misaki/GhostEngine
216 lines
5.9 KiB
C#
216 lines
5.9 KiB
C#
using Ghost.Core;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections;
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using System.Runtime.CompilerServices;
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namespace Ghost.Entities;
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public partial class World
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{
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private static List<World?> s_worlds = new(4);
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private static Queue<Identifier<World>> s_freeWorldSlots = new();
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internal static Identifier<Archetype> EmptyArchetypeID => new Identifier<Archetype>(0);
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public static int WorldCount => s_worlds.Count - s_freeWorldSlots.Count;
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public static World Create(int entityCapacity = 16)
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{
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lock (s_worlds)
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{
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if (s_freeWorldSlots.TryDequeue(out var index))
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{
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s_worlds[index.value] = new World(index, entityCapacity);
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}
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else
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{
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index = new Identifier<World>(s_worlds.Count);
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s_worlds.Add(new World(index, entityCapacity));
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}
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return s_worlds[index.value]!;
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}
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}
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public static void Destroy(Identifier<World> id)
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{
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lock (s_worlds)
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{
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if (id.value < 0 || id.value >= s_worlds.Count)
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{
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return;
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}
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var world = s_worlds[id.value];
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if (world is not null)
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{
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world.Dispose();
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Result<World, ResultStatus> GetWorld(Identifier<World> id)
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{
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if (id.value < 0 || id.value >= s_worlds.Count)
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{
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return Result.Create(default(World)!, ResultStatus.NotFound);
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}
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var world = s_worlds[id.value];
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if (world is null)
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{
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return Result.Create(default(World)!, ResultStatus.NotFound);
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}
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return Result.Create(world, ResultStatus.Success);
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}
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}
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public partial class World : IIdentifierType, IDisposable, IEquatable<World>
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{
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private readonly Identifier<World> _id;
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private EntityManager _entityManager;
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private EntityCommandBuffer _entityCommandBuffer;
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private UnsafeList<Archetype> _archetypes;
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private UnsafeList<EntityQuery> _entityQueries;
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private UnsafeHashMap<int, Identifier<Archetype>> _archetypeLookup; // Signature Hash to Archetype ID
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private UnsafeHashMap<int, Identifier<EntityQuery>> _querieLookup; // Query Mask Hash to Query ID
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private bool _disposed = false;
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internal int ArchetypeCount => _archetypes.Count;
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public Identifier<World> ID => _id;
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public EntityManager EntityManager => _entityManager;
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public EntityCommandBuffer EntityCommandBuffer => _entityCommandBuffer;
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private World(Identifier<World> id, int entityCapacity)
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{
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_id = id;
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_archetypes = new UnsafeList<Archetype>(16, Allocator.Persistent);
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_entityQueries = new UnsafeList<EntityQuery>(16, Allocator.Persistent);
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_archetypeLookup = new UnsafeHashMap<int, Identifier<Archetype>>(16, Allocator.Persistent);
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_querieLookup = new UnsafeHashMap<int, Identifier<EntityQuery>>(16, Allocator.Persistent);
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_entityManager = new EntityManager(this, entityCapacity);
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_entityCommandBuffer = new EntityCommandBuffer(_entityManager);
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// Create the empty archetype
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CreateArchetype(ReadOnlySpan<Identifier<IComponent>>.Empty, 0);
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}
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~World()
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{
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Dispose();
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}
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internal Identifier<Archetype> CreateArchetype(ReadOnlySpan<Identifier<IComponent>> componentTypeIDs, int signatureHash)
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{
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var arcID = new Identifier<Archetype>(_archetypes.Count);
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_archetypes.Add(new Archetype(arcID, _id, componentTypeIDs));
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_archetypeLookup.Add(signatureHash, arcID);
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for (int i = 0; i < _entityQueries.Count; i++)
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{
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ref var query = ref _entityQueries[i];
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query.AddArchetypeIfMatch(_archetypes[arcID.value]);
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}
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return arcID;
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}
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internal Identifier<Archetype> GetArchetypeIDBySignatureHash(int signatureHash)
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{
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if (_archetypeLookup.TryGetValue(signatureHash, out var arcID))
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{
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return arcID;
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}
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return Identifier<Archetype>.Invalid;
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}
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internal ref Archetype GetArchetypeReference(Identifier<Archetype> id)
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{
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return ref _archetypes[id.value];
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}
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internal Identifier<EntityQuery> CreateEntityQuery(EntityQueryMask mask)
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{
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var queryID = new Identifier<EntityQuery>(_entityQueries.Count);
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_entityQueries.Add(new EntityQuery(_id, mask));
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_querieLookup.Add(mask.GetHashCode(), queryID);
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return queryID;
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}
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internal Identifier<EntityQuery> GetEntityQueryIDByMaskHash(int maskHash)
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{
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if (_querieLookup.TryGetValue(maskHash, out var queryID))
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{
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return queryID;
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}
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return Identifier<EntityQuery>.Invalid;
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}
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public ref EntityQuery GetEntityQueryReference(Identifier<EntityQuery> id)
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{
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return ref _entityQueries[id.value];
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}
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public bool Equals(World? other)
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{
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return other is not null && _id == other._id;
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}
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public override int GetHashCode()
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{
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return _id.GetHashCode();
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}
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public override bool Equals(object? obj)
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{
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return obj is World other && Equals(other);
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}
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public static bool operator ==(World? left, World? right)
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{
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return left?.Equals(right) ?? right is null;
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}
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public static bool operator !=(World? left, World? right)
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{
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return !(left == right);
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}
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public void Dispose()
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{
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if (_disposed)
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{
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return;
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}
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_entityManager.Dispose();
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_entityCommandBuffer.Dispose();
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_archetypes.Dispose();
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_entityQueries.Dispose();
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_archetypeLookup.Dispose();
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_querieLookup.Dispose();
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s_freeWorldSlots.Enqueue(_id);
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s_worlds[_id] = null;
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_disposed = true;
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GC.SuppressFinalize(this);
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}
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}
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