forked from Misaki/GhostEngine
Added: - New `ProgressService` class for managing progress indicators. - New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling. - `Ghost.UnitTest` project for unit testing with associated files and configurations. Changed: - `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`. - `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`. - `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host. - `INavigationAware` interface from internal to public for broader access. - `EditorState.cs` to activate `EditorApplication` with the current service provider. - Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`. - `NotificationService` class to implement `INotificationService` and refactor notification handling. - `AssetPathToGlyphConverter` to handle file extensions consistently. - Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`. - `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services. - `Logger` class to include a new method for logging errors with exceptions. Updated: - Manifest files and project files to reflect new structure and dependencies. - Solution file `GhostEngine.sln` to include the new unit test project. - Added several new test classes and methods in `UnitTests.cs`.
83 lines
3.0 KiB
C#
83 lines
3.0 KiB
C#
using System.Diagnostics;
|
|
using System.Reflection;
|
|
|
|
namespace Ghost.Editor.AssetHandle;
|
|
|
|
public static class AssetDatabase
|
|
{
|
|
private static readonly Dictionary<string, Action<string>> _assetOpenHandlers = new(StringComparer.OrdinalIgnoreCase);
|
|
private static readonly Dictionary<string, Func<string, Task>> _asyncAssetOpenHandler = new(StringComparer.OrdinalIgnoreCase);
|
|
|
|
static AssetDatabase()
|
|
{
|
|
RegisterAssetHandles();
|
|
}
|
|
|
|
private static void RegisterAssetHandles()
|
|
{
|
|
var methods = AppDomain.CurrentDomain.GetAssemblies()
|
|
.SelectMany(a => a.GetTypes())
|
|
.SelectMany(t => t.GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic))
|
|
.Where(m => m.GetCustomAttribute<AssetOpenHandlerAttribute>() != null &&
|
|
m.GetParameters().Length == 1 &&
|
|
m.GetParameters()[0].ParameterType == typeof(string));
|
|
|
|
foreach (var method in methods)
|
|
{
|
|
var attr = method.GetCustomAttribute<AssetOpenHandlerAttribute>()!;
|
|
var del = (Action<string>)Delegate.CreateDelegate(typeof(Action<string>), method);
|
|
foreach (var ext in attr.Extensions)
|
|
{
|
|
if (_assetOpenHandlers.ContainsKey(ext))
|
|
{
|
|
throw new InvalidOperationException($"Duplicate handler for extension '{ext}'");
|
|
}
|
|
|
|
_assetOpenHandlers[ext] = del;
|
|
}
|
|
}
|
|
|
|
var asyncMethods = AppDomain.CurrentDomain.GetAssemblies()
|
|
.SelectMany(a => a.GetTypes())
|
|
.SelectMany(t => t.GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic))
|
|
.Where(m => m.GetCustomAttribute<AsyncAssetOpenHandlerAttribute>() != null &&
|
|
m.GetParameters().Length == 1 &&
|
|
m.GetParameters()[0].ParameterType == typeof(string) &&
|
|
m.ReturnType == typeof(Task));
|
|
|
|
foreach (var method in asyncMethods)
|
|
{
|
|
var attr = method.GetCustomAttribute<AsyncAssetOpenHandlerAttribute>()!;
|
|
var del = (Func<string, Task>)Delegate.CreateDelegate(typeof(Func<string, Task>), method);
|
|
foreach (var ext in attr.Extensions)
|
|
{
|
|
if (_asyncAssetOpenHandler.ContainsKey(ext))
|
|
{
|
|
throw new InvalidOperationException($"Duplicate async handler for extension '{ext}'");
|
|
}
|
|
_asyncAssetOpenHandler[ext] = del;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static async ValueTask OpenAsset(string path)
|
|
{
|
|
var extension = Path.GetExtension(path);
|
|
if (_assetOpenHandlers.TryGetValue(extension, out var handler))
|
|
{
|
|
handler(path);
|
|
}
|
|
else if (_asyncAssetOpenHandler.TryGetValue(extension, out var asyncHandler))
|
|
{
|
|
await asyncHandler(path);
|
|
}
|
|
else
|
|
{
|
|
Process.Start(new ProcessStartInfo(path)
|
|
{
|
|
UseShellExecute = true
|
|
});
|
|
}
|
|
|
|
}
|
|
} |