forked from Misaki/GhostEngine
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System.Text.Json;
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namespace Ghost.Engine.Utilities;
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public static class Utf8JsonWriterExtensions
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{
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public static void WriteArray<T>(this Utf8JsonWriter writer, ReadOnlySpan<char> name, IEnumerable<T> source, Action<T> writeAction)
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{
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writer.WriteStartArray(name);
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foreach (var item in source)
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{
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writeAction(item);
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}
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writer.WriteEndArray();
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}
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public static void WriteArray<T>(this Utf8JsonWriter writer, ReadOnlySpan<char> name, ReadOnlySpan<T> source, Action<T> writeAction)
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{
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writer.WriteStartArray(name);
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foreach (var item in source)
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{
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writeAction(item);
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}
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writer.WriteEndArray();
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}
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public static void WriteObject(this Utf8JsonWriter writer, Action writeAction)
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{
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writer.WriteStartObject();
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writeAction();
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writer.WriteEndObject();
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}
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public static void WriteObject(this Utf8JsonWriter writer, ReadOnlySpan<char> name, Action writeAction)
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{
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writer.WriteStartObject(name);
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writeAction();
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writer.WriteEndObject();
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}
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} |