namespace Ghost.Ufbx
{
    public enum ufbx_constraint_aim_up_type
    {
        UFBX_CONSTRAINT_AIM_UP_SCENE,
        UFBX_CONSTRAINT_AIM_UP_TO_NODE,
        UFBX_CONSTRAINT_AIM_UP_ALIGN_NODE,
        UFBX_CONSTRAINT_AIM_UP_VECTOR,
        UFBX_CONSTRAINT_AIM_UP_NONE,
        UFBX_CONSTRAINT_AIM_UP_TYPE_FORCE_32BIT = 0x7fffffff,
    }
}
