Refactoring Rendering backend

This commit is contained in:
2025-10-05 16:26:37 +09:00
parent a39f377533
commit 01a850ff94
99 changed files with 5056 additions and 5136 deletions

View File

@@ -1,4 +1,6 @@
using Ghost.Graphics.RHI;
using Ghost.Core;
using Ghost.Graphics.Data;
using Misaki.HighPerformance.Mathematics;
namespace Ghost.Graphics.RHI;
@@ -7,37 +9,42 @@ namespace Ghost.Graphics.RHI;
/// </summary>
public interface IRenderer : IDisposable
{
public uint2 Size
{
get;
}
/// <summary>
/// Sets the render target for this renderer
/// </summary>
/// <param name="renderTarget">Render target to render into</param>
void SetRenderTarget(IRenderTarget? renderTarget);
public void SetRenderTarget(Handle<Texture> renderTarget);
/// <summary>
/// Sets the swap chain for this renderer
/// </summary>
/// <param name="swapChain">Swap chain for presentation</param>
void SetSwapChain(ISwapChain? swapChain);
public void SetSwapChain(ISwapChain? swapChain);
/// <summary>
/// Executes any pending resize operations
/// </summary>
void ExecutePendingResize();
public void ExecutePendingResize();
/// <summary>
/// Renders a frame
/// </summary>
void Render();
public void Render();
/// <summary>
/// Requests a resize operation
/// </summary>
/// <param name="width">New width</param>
/// <param name="height">New height</param>
void RequestResize(uint width, uint height);
public void RequestResize(uint width, uint height);
/// <summary>
/// Waits for the GPU to complete all work
/// </summary>
void WaitIdle();
public void WaitIdle();
}