Refactoring Rendering backend
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29
Ghost.Shader/ParserBlock/DefinesBlock.cs
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29
Ghost.Shader/ParserBlock/DefinesBlock.cs
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namespace Ghost.Shader.ParserBlock;
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internal class DefinesBlock : IBlockParser<List<string>>
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{
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public static bool ShouldEnter(Token token)
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{
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return token.Match(TokenType.Keyword, TokenLexicon.KnownKeywords.DEFINES);
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}
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public static List<string> Parse(TokenStreamSlice stream)
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{
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stream.Expect(TokenType.Keyword);
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stream.Expect(TokenType.LBrace);
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var defines = new List<string>();
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var bodyStream = stream.Slice(stream.Remaining - 1);
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while (bodyStream.HasMore)
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{
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var defineToken = bodyStream.Expect(TokenType.Identifier);
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defines.Add(defineToken.lexeme);
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bodyStream.Expect(TokenType.Semicolon);
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}
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stream.Expect(TokenType.RBrace);
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return defines;
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}
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}
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